Biophagus
Support50 pts
Characteristics
M6"
T3
Sv5+
W3
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- AutopistolRange 12"A 1Skill 3+S/AP/D 3 / 0 / 1Pistol
- Chemical vialsRange 6"A 1Skill 3+S/AP/D 1 / -1 / 2Anti-Infantry 2+
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Injector goadRange MeleeA 1Skill 3+S/AP/D 2 / 0 / D3Anti-infantry 2+
Abilities
- Twisted Science
- While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
- Biological Warfare
- Once per battle, when this model’s unit is selected to fight, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Damage characteristics of its injector goad by 3.
- Leader
- This model can be attached to the following units: - ABERRANTS - ACOLYTE HYBRIDS WITH AUTOPISTOLS - ACOLYTE HYBRIDS WITH HANDFLAMERS - HYBRID METAMORPHS - NEOPHYTE HYBRIDS You can attach this model to an ACOLYTE HYBRIDS or NEOPHYTE HYBRID unit, even if a PRIMUS, MAGUS, or ACOLYTE ICONWARD model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
- Deadly Crossfire
- In your Shooting phase, each time you select a **^^Crossfire^^** unit to shoot, you can select up to two other **^^Crossfire^^** units from your Crusade army that are eligible to shoot to perform a Deadly Crossfire, Then, you can select one enemy unit that would be an eligible target for one or more ranged weapons equipped by models in each of the selected **^^Crossfire^^** units. Until the end of the turn, that enemy unit is a Crossfire target. Each time one of those selected **^^Crossfire^^** units makes a ranged attack, models in that unit can only target their Crossfire target, and: - If
- Shrewd Strategy
- You gain 6 Planning points, which you can spend to purchase Shrewd Strategy abilities to use during that battle.
- Beloved of the Cult
- Each time a unit that is beloved of the cult gains 1 or more XP in a Crusade battle and survives that battle, after that battle, roll one D6 for each other unit from your Crusade army that survived that battle: on a 6, the unit you rolled for gains 1XP.
- Alchemicus Familiar
- Once per battle, when the bearer’s unit is selected to fight, the bearer can use its alchemicus familiar. If it does, until the end of the phase, each time a model in the bearer's unit makes an attack that targets an INFANTRY unit, add 1 to the Wound roll
- Alien Cunning
- **^^Tyranids^^** model only. After both players have deployed their armies, select up to three **^^Tyranids^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
- Perfectly Adapted
- **^^Tyranids^^** model only. Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll, one Advance roll, one Charge roll or one saving throw made for the bearer
- Synaptic Linchpin
- **^^Tyranids^^** model only. While a friendly **^^Tyranids^^** unit is within 9" of the bearer, that unit is within Synapse Range of your army.
- Adaptive Biology
- **^^Tyranids^^** model only. The bearer has the Feel No Pain 5+ ability. At the start of any turn, if the bearer has fewer than its starting number of wounds remaining, until the end of the battle, it has the Feel No Pain 4+ ability instead.
- Instinctive Defense
- **TYRANIDS** model only. While the bearer is within 6" of one or more friendly **HARVESTER** units, when you target this unit with the **Heroic Intervention stratagem**, that use is ‑1 CP. In addition, while the bearer is within 6" of one or more friendly **HARVESTER** units, models in the bearer's unit have the Fights First ability.
- Parasitic Biomorphology
- **^^Tyranids^^** model only. Add 1 to the Strength characteristic of melee weapons equipped by models in the bearer's unit. The first time the bearer's unit destroys an enemy unit in the Fight phase while the bearer is within 6" of one or more **^^Harvester^^** units, until the end of battle, add 1 to the Attacks characteristic of melee weapons equipped by models in the bearer's unit.
- Regenerating Monstrosity
- **^^Tyranids^^** model only (excluding **^^Monsters^^** models) The bearer's unit can be regenerated up to twice per phase, instead of once.
- Biophagic Flow (Aura)
- **^^Tyranids^^** model only. While a friendly **^^Harvester^^** model is within 12" of the bearer, when using the Feed the Swarm ability, that **^^Harvester^^** model can Regenerate one friendly **^^Tyranids^^** unit that is within 9" instead of one within 6".
- Monstrous Nemesis
- **^^Tyranids Monster^^** only. Each time the bearer makes a melee attack that targets a **^^Monster^^**or **^^Vehicle^^**unit, add 1 to the Wound roll.
- Null Nodules
- **^^Tyranids Monster^^** only. Once per battle, when a Psychic Attack is allocated to the bearer, it can use this ability. If it does, until the end of the phase, the bearer has the Feel No Pain 5+ ability against Psychic Attacks.
- Ominous Presence
- **^^Tyranids Monster^^** only. Add 3 to the bearer's Objective Control characteristic.
- Enraged Reserves
- **^^Tyranids Monster^^** only. If the bearer is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 3+, do not remove it from play. It can fight after the attacking model's unit has finished making its attacks, and is then removed from play.
- Psychostatic Disruption (Aura)
- **^^Tyranids Synapse^^** model only. Enemy units that arrive on the battlefield from Reserves cannot be set up with 12" of the bearer. In addition, once per battle, during the first or second battle round, when your opponent declares that a unit will arrive on the battlefield from Strategic Reserves, the bearer can use this enhancement. If it does, roll one D6: on a 4+, that enemy cannot arrive on the battlefield this turn.
- Synaptic Control
- **^^Tyranids Synapse^^** model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of the attack.
- The Dirgeheart of Kharis
- **^^Tyranids Synapse^^** model only. While an enemy unit is within 9" of the bearer, worsen that unit's Leadership characteristic by 1.
- Power of the Hive Mind
- **^^Tyranids Psyker^^** model only. Improve the Strength and Armour Penetration characteristic of psychic weapons equipped by the wearer of 1.
- Naturalised Camoflage
- **^^Tyranids^^** model only. At the start of the first battle round, select up to three friendly **^^Endless Multitude^^** units within 9" of the bearer. Until the end of the battle round, each time a ranged attack targets one of those units, models in that unit have the Benefit of Cover against that attack.
- Piercing Talons
- **^^Tyranids^^** model only. Each time a model in the Bearer's unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
- Relentless Hunger
- **^^Tyranids^^** model only. Add 2" to the Move characteristic of models in the bearer's unit.
- Adrenalised Onslaught
- **^^Tyranids^^** model only. Each time the bearer's unit makes a Pile In or Consolidation, models in this unit can move an additional 3"
- Hunting Grounds
- **^^Tyranids^^** model only. While the bearer is on the battlefield, each time your opponent sets up a Reserves unit on the battlefield, roll one D6: on a 2+ that unit must make a Battle-shock test.
- Neuronode
- **TYRANIDS** model only. After both players have deployed their armies, you can select up to three **VANGUARD INVADER** units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
- Stalker
- **^^Vanguard Invader^^** model only. At the start of the battle, select one enemy unit. Each time the bearer makes an attack that targets that enemy unit, add 1 to the Hit roll and Wound roll.
- Chameleonic
- **VANGUARD INVADER** model only. This unit has **Stealth**.
- Elevated Might
- **WINGED TYRANID PRIME/TYRANID PRIME WITH LASH WHIP** model only. This model’s melee attacks: - Can re‑roll **wound rolls**. - Have +1 **AP**.
- Ocular Adaptation
- **WINGED TYRANID PRIME/TYRANID PRIME WITH LASH WHIP** model only. This unit’s melee attacks have +1 to **hit rolls**.
- Vanguard Intellect
- **^^Tyranids^^** model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
- Trygon Prime
- **^^Trygon^^** model only. The bearer gains the **^^Synapse^^** keyword. Improve the Strength and Weapon Skill characteristics of melee weapons equipped by the bearer by 1.
- Synaptic Strategy
- **^^Tyranids^^** model only. Once per battle, you can target the bearer’s unit with the Rapid Ingress stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
- Tremor Senses
- **^^Tyranids^^** model only. After both players have deployed their armies, select up to three friendly **^^Tyranids^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
- Predatory Instincts
- **ABOMINANT**, **BIOPHAGUS** or **PATRIARCH** model only. - Models in the bearer's unit have the Infiltrators ability. - You can target this unit with the **Heroic Intervention stratagem**, regardless of any other uses of that **stratagem** this phase. If you do: -- That use is ‑1 CP. -- That use does not prevent any uses of that **stratagem** on other units this phase.
- Biomorph Adaption
- **^^Abominant ^^** or **^^Patriarch^^** model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.
- Mutagenic Regeneration
- **^^Abominant^^**, **^^Biophagus^^** or **^^Patriarch^^** model only. In each Command phase, one model in the bearer's unit regains 1 lost wound.
- Alien Majesty
- **^^Abominant^^**, **^^Biophagus^^** or **^^Patriarch^^** model only. While an enemy unit is in within Engagement Range of the bearer's unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).
- Martial Espionage
- **^^Genestealer Cults Infantry^^** model only. Once Per turn, when a friendly **^^Astra Militarum Infantry^^** or **^^Astra Militarum Mounted^^**unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.
- Adaptive Reprisal
- **GENESTEALER CULTS INFANTRY** model only. When you target this unit with the **Heroic Intervention stratagem**, that use is ‑1 CP.
- The Hero Returned
- **^^Genestealer Cults Infantry^^** model only. Improve the Leadership and Objective Control characteristic of models in the bearer's unit by 1
- Fire-point Commander
- **^^Genestealer Cults Infantry^^** model only. Each time you target the bearer's unit with the Fire Overwatch Stratagem, while resolving that stratagem, hits are successfully scored on a 5+.
- Synaptic Auger
- **^^Tyranids^^** model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.
- Vanguard Tyrant
- **^^Winged Hive Tyrant^^** model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.
- Inhuman Integration
- **^^Genestealer Cults^^** model only. Weapons equipped by models in the bearer’s unit have the **[SUSTAINED HITS 1]** ability while targeting an enemy unit within 6" of one or more friendly **^^Tyranids^^**units.
- Enraptured Damnation
- **^^Genestealer Cults^^** model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
- Our Time is Nigh
- **^^Genestealer Cults^^** model only. Once per battle, when the bearer's unit declares a charge, the bearer can use the Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer's unit.
- A Chink in Their Armour
- **^^Genestealer Cults^^** model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped in the bearer's unit have the **[LETHAL HITS]** ability.
- Prowling Agitant
- **GENESTEALER CULTS** model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.
- Assassination Edict
- **^^Genestealer Cults^^** model only. Each time a model in the bearer's unit makes an attack that targets a **^^Character^^** unit, add 1 to the Hit roll.
- Serpentine Tactics
- **^^Genestealer Cults Mounted^^** model only. The bearer's unit is eligible to shoot in a turn in which it Fell Back.
- Cartographic Data-leech
- **^^Genestealer Cults^^** model only. While the bearer is embarked within a **^^Transport^^**, each time that **^^Transport^^** is selected to shoot, until end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by that **^^Transport^^** as a result of the Firing Deck ability by 1.
- Starfall Shells
- **^^Genestealer Cults Mounted^^** model only. In your Shooting phase, after the bearer has shot, select one enemy unit by one or more of those attacks made with a cult sniper rifle. Until the start of your next Shooting phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
- Assault Commando
- **^^Genestealer Cults^^** model only. Each time a model in the bearer's unit makes a ranged attack, if it disembarked from a **^^Transport^^** this turn, you can re-roll the Hit roll.
- Deeds That Speak to the Masses
- **MAGUS**, **PRIMUS** or **ACOLYTE ICONWARD** model only. You start the battle with 2 additional Resurgence points.
- Gene-sire's Reliquant
- **^^Magus, Primus or Acolyte Iconward^^** model only. You can re-roll Battle-shock tests taken for the bearer's unit.
- Incendiary Inspiration
- **^^Magus, Primus or Acolyte Iconward^^** model only. The bearer's unit is eligible to declare a charge in a turn in which it Advanced.
- Denunciator of Tyrants
- **^^Magus, Primus or Acolyte Iconward^^** model only. Each time a model in the bearer's unit makes an attack that targets a **^^Character^^** unit, add 1 to the Hit Roll and add 1 to the Wound roll.
- Reinforced Carapace
- Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (note that if given to a Tyranid Prime model, this only affects that model and not other models in its unit).
- Synaptic Goad
- In your Command phase, select one friendly **^^Tyranid Warriors with Melee Bio-weapons^^** or **^^Tyranid Warriors with Ranged Bio-weapons^^** unit within 6" of the bearer. Until the end of the turn, add 2" to the Move characteristic of models in that unit.
- Synaptic Beacon
- While a friendly **^^Tyranids^^** unit is within 9" of the bearer (ignoring Walls and closed Hatchways), that unit is within Synapse Range of the bearer and of your army.
- Hypersurge Gland
- Once per battle, at the end of your opponent's Charge phase, the bearer can use this Enhancement. If it does, it can declare a charge as if it were your Charge phase.
- Primary Detonator
- Once per battle, when an enemy unit opens a closed Hatchway, if the bearer is on the battlefield, it can use this Enhancement. If it does, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
- Master Saboteur
- The first time in the battle that your opponent's army Secures an objective marker while the bearer is on the battlefield, roll one D6: on a 3+, that objective marker is not Secured by your opponent's army.
- Spiteful Imp
- **^^Abominant^^** model only. Each time an enemy unit opens a Hatchway, if the bearer is within 1" of that Hatchway, roll one D6: one a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
- Miasmic Fumes
- **^^Biophagus^^** model only. Each time an attack targets the bearer, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
- Psi-spoor Sensitivity
- Each time the bearer declares a charge, it can target enemy units that are not visible to it.
- Stalking Menace
- Once per battle, at the end of your opponent's Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge.
- Contraband Munitions
- **KELERMORPH/REDUCTUS SABOTEUR** model only. This unit’s ranged attacks have +2 **S**.
- Gene-tailored Toxins
- **LOCUS/SANCTUS** model only. This model’s attacks have +1 **D**.
- Talons of the Sire
- **PATRIARCH** model only. This unit’s attacks can re‑roll **wound rolls** of 1.
- Inspired to Greatness
- **MAGUS/PRIMUS** model only. This unit’s attacks can re‑roll **damage rolls**.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Lethal Hits
- Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. ***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*
- Support
Points
- 1 model50 pts
Keywords
Genestealer CultsInfantryCharacterGreat DevourerSupportGenestealer Cults