Hybrid Metamorphs
75 - 140 pts
Characteristics
M6"
T4
Sv5+
W1
LD7+
OC1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Leader's Bio-weaponsRange MeleeA 5Skill 3+S/AP/D 5 / -1 / 2
Abilities
- Brood Surge
- In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was **destroyed** as a result of those attacks, this unit can make a **surge move** of up to D6".
- Deadly Crossfire
- In your Shooting phase, each time you select a **^^Crossfire^^** unit to shoot, you can select up to two other **^^Crossfire^^** units from your Crusade army that are eligible to shoot to perform a Deadly Crossfire, Then, you can select one enemy unit that would be an eligible target for one or more ranged weapons equipped by models in each of the selected **^^Crossfire^^** units. Until the end of the turn, that enemy unit is a Crossfire target. Each time one of those selected **^^Crossfire^^** units makes a ranged attack, models in that unit can only target their Crossfire target, and: - If
- Shrewd Strategy
- You gain 6 Planning points, which you can spend to purchase Shrewd Strategy abilities to use during that battle.
- Beloved of the Cult
- Each time a unit that is beloved of the cult gains 1 or more XP in a Crusade battle and survives that battle, after that battle, roll one D6 for each other unit from your Crusade army that survived that battle: on a 6, the unit you rolled for gains 1XP.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Scouts 6"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Cult Ambush
- If your Army Faction is **GENESTEALER CULTS**, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. - Incursion: 6 Resurgence points - Strike Force: 10 Resurgence points - Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model (excluding **CHARACTER** models) in that unit has this ability you can spend the relevant number of Resurgence points shown below based on that unit's Starting Strength (not including attached **CHARACTER** models). **---Aberrants---** 5 models = 4 Resurgence Points 10 models = 8 R
- Feel No Pain 5+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
- Cult Icon
- In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped with by returned models that were shot before they were destroyed are still considered to have been shot.
Points
- 5 models75 pts
- 10 models140 pts
Keywords
Genestealer CultsInfantryGrenadesGreat DevourerGenestealer Cults