Grand Master In Nemesis Dreadknight
200 pts
Characteristics
M8"
T8
Sv2+
Inv4+
W13
LD6+
OC4
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Fragstorm grenade launcherRange 18"A D6Skill 3+S/AP/D 4 / 0 / 1Blast
- Gatling psilencerRange 24"A 12Skill 3+S/AP/D 6 / 0 / 1PsychicSustained Hits 1
- Heavy incineratorRange 18"A 2D6Skill N/AS/AP/D 6 / -1 / 1Ignores CoverTorrent
- Heavy psycannonRange 24"A 6Skill 3+S/AP/D 10 / -2 / 3Ignores CoverPsychic
- SublimatorRange 18"A 2Skill 3+S/AP/D 9 / -4 / D6Melta 4PsychicTwin-linked
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- DreadfistsRange MeleeA 6Skill 2+S/AP/D 6 / -1 / 1
- Nemesis daemon greathammerRange MeleeA 5Skill 3+S/AP/D 14 / -3 / D6+1Psychic
- Nemesis flailRange MeleeA 10Skill 2+S/AP/D 5 / -1 / 2Psychic
- Nemesis maceRange MeleeA 5Skill 2+S/AP/D 6 / -3 / 3Anti-Character 2+PrecisionPsychic
- ➤ Nemesis greatsword - strikeRange MeleeA 5Skill 2+S/AP/D 10 / -2 / D6Psychic
- ➤ Nemesis greatsword - sweepRange MeleeA 10Skill 2+S/AP/D 5 / -1 / 1Psychic
Abilities
- Surge of Wrath (Psychic)
- Each time this model makes a melee attack that targets a **^^Monster^^** or **^^Vehicle^^** unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.
- Paragon of Sanctity
- **^^Grey Knights^^** model only. Once per battle, at the start of any phase, the bearer can select one friendly **^^Grey Knights^^** unit within 18" of and visible to it. If it does, until the end of the phase, that unit is within your army’s Hallowed Ground.
- Phial of the Abyss
- **^^Grey Knights Infantry^^** model only. Models in the bearer’s unit have the Stealth ability.
- Mandulian Reliquary
- **^^Grey Knights^^** model only. While the bearer’s unit is not Battle‑shocked, add 3 to the bearer’s Objective Control characteristic.
- Radiant Champion
- **^^Grey Knights Infantry^^** model only. The bearer’s melee weapons have the [^^**Precision**^^] ability, and while the bearer is wholly within your army’s Hallowed Ground, each time a melee attack made by the bearer scores a wound, the target of that attack suffers 1 mortal wound in addition to any normal damage.
- Eye of the Augurium
- **GREY KNIGHTS** model only. You can target this unit with the **Heroic Intervention stratagem**, regardless of any other uses of that **stratagem** this phase. If you do: - That use is -1 CP. - That use does not prevent any uses of that **stratagem** on other units this phase.
- Sanctic Reaper
- ^^**Grey Knights Terminator^^** model only. Add 3 to the Attacks characteristic of the bearer's melee weapons.
- Inescapable Judgement (Psychic)
- ^^**Grey Knights^^** model only. Each time an enemy unit within Engagement Range of the bearer's unit Falls Back, the bearer can use this Enhancement. If it does, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds. These mortal wounds are Psychic Attacks.
- Nemesis Rounds
- ^^**Grey Knights Terminator^^** model only. Each time you target the bearer's unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.
- Sigil of Exigence
- ^^**Grey Knights^^** model only. Once per battle, in your opponent's Shooting phase, when the bearer's unit is selected as the target of a ranged attack, you can remove the bearer's unit from the battlefield and then set it back up again anywhere on the battlefield that is more than 8" horizontally away from all enemy units. If the bearer's unit is no longer an eligible target, your opponent can then select new targets for any attacks that had targeted the bearer's unit.
- Driven by Duty
- ^^**Grey Knights Walker^^** model only. Each time the bearer's unit Piles In or Consolidates, the bearer can move up to 6" instead of 3".
- Quickening Foci
- ^^**Grey Knights Infantry^^** model only. In your Movement phase, each time the bearer's unit disembarks from a ^^**Transport**^^, until the end of the turn, you can re-roll Charge rolls made for that unit.
- Spiritus Machina
- ^^**Grey Knights Infantry^^** model only. In your Shooting phase, each time the bearer's unit is selected to shoot, if the bearer's unit disembarked from a ^^**Transport^^** this turn, until the end of the phase, each time a model in the bearer's unit makes an attack, you can re-roll the Wound roll.
- Blinding Aura
- ^^**Grey Knights^^** model only. Each time the bearer's unit is set up using the Deep Strike ability, until the end of the turn, enemy units cannot use the Fire Overwatch ability to shoot at the bearer's unit.
- Tome of Forbidden Ways
- ^^**Grey Knights^^** model only. While the bearer is on the battlefield or in Strategic Reserves, add 1 to the number of units from your army that you can select for the Gate of Infinity rule.
- Banishing Wave (Psychic)
- ^^**Grey Knights^^** model only. Each time the bearer's unit is set up using the Deep Strike ability, roll one D6 for each enemy unit within 12" of the bearer: on a 2-5, that unit suffers 1 mortal wound; on a 6, that unit suffers D3 mortal wounds.
- Purity of Purpose
- ^^**Grey Knights^^** model only. Each time the bearer's unit is set up using the Deep Strike ability, until the end of the turn, you can re-roll Charge rolls made for the bearer's unit.
- Pyresoul (Psychic)
- ^^**Grey Knights^^** model only. At the start of your Shooting phase, the bearer can use this Enhancement. If it does, select one enemy unit within 24" of and visible to the bearer; that enemy unit suffers D3 mortal wounds.
- Ephemeral Tome
- ^^**Grey Knights^^** model only. At the start of your Shooting phase, if the bearer's unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, the bearer's unit can make a Normal Move of up to D6" and, until the end of the turn, the bearer's unit is not eligible to declare a Charge.
- Sixty-sixth Seal
- ^^**Grey Knights^^** model only. In your Shooting phase, each time a model in the bearer's unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.
- Sigil of the Hunt
- ^^**Grey Knights^^** model only. In your Shooting phase, each time a model in the bearer's unit makes an attack, re-roll a Hit roll of 1.
- One Foot in the Future
- **GREY KNIGHTS** model only. When this unit ends an **ingress move**, you can use this ability. If you do: - This unit can make a **normal move** of up to D6". - Until the end of the turn, this unit is <ins>not</ins> **eligible to declare a charge**.
- Doomseer's Amulet
- ^^**Grey Knights^^** model only. Each time the bearer's unit is set up in your Reinforcements step, the bearer can use this Enhancement. If it does, select one enemy unit within 12" of and visible to the bearer. That enemy unit must take a Battle-shock test, subtracting one from that test.
- Grimoire of Conjunctions
- ^^**Grey Knights^^** model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 4 to the Strength characteristic of melee weapons equipped by the bearer.
- Shield of Prophecy
- ^^**Grey Knights^^** model only. Once per battle, at the start of the battle round, the bearer can use this Enhancement. If it does, until the end of the battle round, add 2 to the Toughness characteristic of models in the bearer's unit.
- Tactical Haruspexy
- Once per battle, when the bearer declares a charge, it can use this Enhancement. If it does, it can select units that are not visible to it as targets of that charge, provided they are within 9" of it.
- Sigil of Warding
- Once per battle, at the end of your Shooting phase, the bearer can use this Enhancement. If it does, it can make a Normal move of up to 3" and can then attempt to operate a Hatchway. The bearer is then not eligible to declare a charge this turn.
- Close and Sanction
- In your opponent's Shooting phase, each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was hit by one or more of those attacks, the bearer can make a Dash move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but it must finish that move as close as possible to the closest visible enemy unit. When doing so, it can be moved within Engagement Range of that enemy unit. The bearer can only make one Dash move per phase.
- Shield of Admonishment
- Each time a melee attack targets the bearer, subtract 1 from the Hit roll.
- Psychic Celerity
- **TERMINATOR** model only. This unit has +1 to **charge rolls**.
- Vigilance of Titan
- **TERMINATOR** model only. At the start of your Shooting phase, you can select one **visible** enemy unit within 12" of this unit. That enemy unit has +6" **detection range**.
- Fate-woven Knot
- Model with the Battle-ready rank or higher. Once per battle, at the start of any phase, the bearer can use this Battle Honour. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
- Scrolls of Prophecy
- Model with the Heroic rank or higher. If the bearer is in your Crusade army, then at the Select Crusade Blessings step, if you are the Underdog, you can select one additional Crusade Blessing.
- Hour of Need
- Model with the Battle-ready rank or higher. If your Crusade army includes the bearer, then at the Determine Attacker and Defender step, do not roll off to determine the Attacker and Defender for that battle. Instead, you choose whether you will be the Attacker. If your opponent has the same or a similar rule to become the Attacker, ignore both rules and instead determine the Attacker and Defender normally.
- Augury of Aggression
- Model with the Blooded rank or higher. Once per turn, you can target the bearer's unit with the Fire Overwatch or the Heroic Intervention Stratagem for 0CP.
- Words of the Righteous
- Model with the Blooded rank or higher. At the start of the Fight phase, each enemy unit within 3" of the bearer must take a Battle-shock test, subtracting 1 from that test if it is a **^^Chaos^^** unit.
- Gem of Inoktu (Psychic)
- Model with the Blooded rank or higher. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. Roll one D6, adding 1 to the result if it is a **^^Chaos^^** unit. On a 4+, that enemy unit suffers 3 mortal wounds.
- Conjunction Signature
- Model with the Heroic rank or higher. You can target the bearer's unit with the Rapid Ingress Stratagem for 0CP.
- Duty's End
- Model with the Battle-hardened rank or higher. If the bearer is destroyed by a melee attack, after the attacking unit has finished making its attacks, you can roll one D6, adding 2 the result if the attacking unit contains an **^^Epic Hero^^**, **^^Monster^^** or **^^Warlord^^** model: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy suffers 3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds.
- Sigil Abnegatos
- Model with the Battle-hardened rank or higher. While the bearer is within range of an objective marker that you control, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of that objective marker.
- Portents of Doom
- Model with the Heroic rank or higher. Each time your opponent targets a unit from their army with a Stratagem, if that unit is a **^^Chaos^^** unit within 12" of the bearer, or if that unit is a non-**^^Chaos^^** unit within 9" of the bearer, increase the cost of that use of that Stratagem by 1CP.
- Periclaen Eye
- Model with the Battle-hardened rank or higher. Each time a melee attack targets the bearer's unit, if the attacking unit made a Charge move this turn, subtract 1 from the Hit roll.
- Mirror of Sight Denied
- Model with the Battle-hardened rank or higher. If your army includes one or more models with this ability, after both players have deployed their armies, select up to three **^^Grey Knights^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
- Prism of Potential
- Model with the Battle-hardened rank or higher. When selecting Agendas for a battle, if the bearer is in your Crusade army, at the Select Agendas step, you can select one additional Grey Knights Agenda.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-4 Wounds Remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Gate of Infinity
- If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units - Place those units in **strategic reserves**. - Those units can make an **ingress move** in your next Movement phase (including in you
- Warrior Strategist
- Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Points
- 1 model200 pts
Keywords
CharacterVehicleWalkerPsykerImperiumGrey KnightsGrey Knights