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ATTRITIO

Interceptor Squad

125 - 250 pts

Characteristics

M12"
T4
Sv2+
W2
LD6+
OC1

Ranged Weapons

  • IncineratorRange 12"A D6Skill N/AS/AP/D 6 / -1 / 1
    Ignores CoverTorrent
  • PsilencerRange 24"A 6Skill 3+S/AP/D 5 / 0 / 1
    PrecisionPsychicSustained Hits 1
  • PsycannonRange 24"A 3Skill 3+S/AP/D 8 / -1 / 2
    Psychic
  • Storm bolterRange 24"A 2Skill 3+S/AP/D 4 / 0 / 1
    Rapid Fire 2

Melee Weapons

  • Close combat weaponRange MeleeA 3Skill 3+S/AP/D 4 / 0 / 1
  • Nemesis force weaponRange MeleeA 3Skill 3+S/AP/D 6 / -2 / 2
    Psychic

Abilities

Personal Teleporters
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.
Fate-woven Knot
Model with the Battle-ready rank or higher. Once per battle, at the start of any phase, the bearer can use this Battle Honour. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
Scrolls of Prophecy
Model with the Heroic rank or higher. If the bearer is in your Crusade army, then at the Select Crusade Blessings step, if you are the Underdog, you can select one additional Crusade Blessing.
Hour of Need
Model with the Battle-ready rank or higher. If your Crusade army includes the bearer, then at the Determine Attacker and Defender step, do not roll off to determine the Attacker and Defender for that battle. Instead, you choose whether you will be the Attacker. If your opponent has the same or a similar rule to become the Attacker, ignore both rules and instead determine the Attacker and Defender normally.
Augury of Aggression
Model with the Blooded rank or higher. Once per turn, you can target the bearer's unit with the Fire Overwatch or the Heroic Intervention Stratagem for 0CP.
Words of the Righteous
Model with the Blooded rank or higher. At the start of the Fight phase, each enemy unit within 3" of the bearer must take a Battle-shock test, subtracting 1 from that test if it is a **^^Chaos^^** unit.
Gem of Inoktu (Psychic)
Model with the Blooded rank or higher. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. Roll one D6, adding 1 to the result if it is a **^^Chaos^^** unit. On a 4+, that enemy unit suffers 3 mortal wounds.
Conjunction Signature
Model with the Heroic rank or higher. You can target the bearer's unit with the Rapid Ingress Stratagem for 0CP.
Duty's End
Model with the Battle-hardened rank or higher. If the bearer is destroyed by a melee attack, after the attacking unit has finished making its attacks, you can roll one D6, adding 2 the result if the attacking unit contains an **^^Epic Hero^^**, **^^Monster^^** or **^^Warlord^^** model: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy suffers 3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds.
Sigil Abnegatos
Model with the Battle-hardened rank or higher. While the bearer is within range of an objective marker that you control, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of that objective marker.
Portents of Doom
Model with the Heroic rank or higher. Each time your opponent targets a unit from their army with a Stratagem, if that unit is a **^^Chaos^^** unit within 12" of the bearer, or if that unit is a non-**^^Chaos^^** unit within 9" of the bearer, increase the cost of that use of that Stratagem by 1CP.
Periclaen Eye
Model with the Battle-hardened rank or higher. Each time a melee attack targets the bearer's unit, if the attacking unit made a Charge move this turn, subtract 1 from the Hit roll.
Mirror of Sight Denied
Model with the Battle-hardened rank or higher. If your army includes one or more models with this ability, after both players have deployed their armies, select up to three **^^Grey Knights^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Prism of Potential
Model with the Battle-hardened rank or higher. When selecting Agendas for a battle, if the bearer is in your Crusade army, at the Select Agendas step, you can select one additional Grey Knights Agenda.
Boons of Deimos
**PURGATION SQUAD** unit only. This unit’s ranged attacks have +2 **S**.
Precognicient Volleys
**PURGATION SQUAD** unit only. This unit’s **snap shooting** attacks hit on unmodified hit rolls of 5+.
Predestined Coordinates
**INTERCEPTOR SQUAD** unit only. In your first Movement phase, this unit can make an **ingress move**.
Astral Overlap
**INTERCEPTOR SQUAD** unit only. This unit has **Stealth**.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Gate of Infinity
If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units - Place those units in **strategic reserves**. - Those units can make an **ingress move** in your next Movement phase (including in you

Points

  • 5 models125 pts
  • 10 models250 pts

Keywords

InfantryGrenadesImperiumFlyPsykerGrey KnightsGrey Knights