Paladin Squad
170 - 450 pts
Characteristics
M5"
T5
Sv2+
Inv4+
W3
LD6+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- IncineratorRange 12"A D6Skill N/AS/AP/D 6 / -1 / 1Ignores CoverTorrent
- PsilencerRange 24"A 6Skill 2+S/AP/D 5 / 0 / 1PrecisionPsychicSustained Hits 1
- PsycannonRange 24"A 3Skill 2+S/AP/D 8 / -1 / 2Psychic
- Storm bolterRange 24"A 2Skill 2+S/AP/D 4 / 0 / 1Rapid Fire 2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Nemesis force weaponRange MeleeA 4Skill 2+S/AP/D 6 / -2 / 2Psychic
Abilities
- Attuned Onslaught (Psychic)
- Each time this unit makes a Charge move, until the end of the turn, add 1 to the Damage characteristic of melee weapons equipped by ^^**Paladin Squad**^^ models in this unit.
- Fate-woven Knot
- Model with the Battle-ready rank or higher. Once per battle, at the start of any phase, the bearer can use this Battle Honour. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
- Scrolls of Prophecy
- Model with the Heroic rank or higher. If the bearer is in your Crusade army, then at the Select Crusade Blessings step, if you are the Underdog, you can select one additional Crusade Blessing.
- Hour of Need
- Model with the Battle-ready rank or higher. If your Crusade army includes the bearer, then at the Determine Attacker and Defender step, do not roll off to determine the Attacker and Defender for that battle. Instead, you choose whether you will be the Attacker. If your opponent has the same or a similar rule to become the Attacker, ignore both rules and instead determine the Attacker and Defender normally.
- Augury of Aggression
- Model with the Blooded rank or higher. Once per turn, you can target the bearer's unit with the Fire Overwatch or the Heroic Intervention Stratagem for 0CP.
- Words of the Righteous
- Model with the Blooded rank or higher. At the start of the Fight phase, each enemy unit within 3" of the bearer must take a Battle-shock test, subtracting 1 from that test if it is a **^^Chaos^^** unit.
- Gem of Inoktu (Psychic)
- Model with the Blooded rank or higher. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. Roll one D6, adding 1 to the result if it is a **^^Chaos^^** unit. On a 4+, that enemy unit suffers 3 mortal wounds.
- Conjunction Signature
- Model with the Heroic rank or higher. You can target the bearer's unit with the Rapid Ingress Stratagem for 0CP.
- Duty's End
- Model with the Battle-hardened rank or higher. If the bearer is destroyed by a melee attack, after the attacking unit has finished making its attacks, you can roll one D6, adding 2 the result if the attacking unit contains an **^^Epic Hero^^**, **^^Monster^^** or **^^Warlord^^** model: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy suffers 3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds.
- Sigil Abnegatos
- Model with the Battle-hardened rank or higher. While the bearer is within range of an objective marker that you control, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of that objective marker.
- Portents of Doom
- Model with the Heroic rank or higher. Each time your opponent targets a unit from their army with a Stratagem, if that unit is a **^^Chaos^^** unit within 12" of the bearer, or if that unit is a non-**^^Chaos^^** unit within 9" of the bearer, increase the cost of that use of that Stratagem by 1CP.
- Periclaen Eye
- Model with the Battle-hardened rank or higher. Each time a melee attack targets the bearer's unit, if the attacking unit made a Charge move this turn, subtract 1 from the Hit roll.
- Mirror of Sight Denied
- Model with the Battle-hardened rank or higher. If your army includes one or more models with this ability, after both players have deployed their armies, select up to three **^^Grey Knights^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
- Prism of Potential
- Model with the Battle-hardened rank or higher. When selecting Agendas for a battle, if the bearer is in your Crusade army, at the Select Agendas step, you can select one additional Grey Knights Agenda.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Gate of Infinity
- If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows: Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units - Place those units in **strategic reserves**. - Those units can make an **ingress move** in your next Movement phase (including in you
- Ancient's Banner
- Add 1 to the Objective Control characteristic of models in the bearer’s unit.
- Apothecary's narthecium
- In your Command phase, if the bearer is not destroyed, you can return 1 destroyed model (excluding ^^**Characters^^**) to the bearer’s unit.
Points
- 4 models170 pts
- 5 models215 pts
- 8 models360 pts
- 10 models450 pts
Keywords
InfantryGrenadesImperiumPsykerGrey KnightsTerminatorGrey Knights