Rhino
70 pts
Characteristics
M12"
T9
Sv3+
W10
LD6+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Hunter-killer missileRange 48"A 1Skill 2+S/AP/D 14 / -3 / D6One Shot
- Storm bolterRange 24"A 2Skill 3+S/AP/D 4 / 0 / 1Rapid Fire 2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Armoured tracksRange MeleeA 3Skill 4+S/AP/D 6 / 0 / 1
Abilities
- Truesilver Aegis (Psychic)
- While a friendly ^^**Grey Knights^^** unit is wholly within 6" of this model, models in that unit have the Feel No Pain 6+ ability against mortal wounds.
- Fate-woven Knot
- Model with the Battle-ready rank or higher. Once per battle, at the start of any phase, the bearer can use this Battle Honour. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
- Scrolls of Prophecy
- Model with the Heroic rank or higher. If the bearer is in your Crusade army, then at the Select Crusade Blessings step, if you are the Underdog, you can select one additional Crusade Blessing.
- Hour of Need
- Model with the Battle-ready rank or higher. If your Crusade army includes the bearer, then at the Determine Attacker and Defender step, do not roll off to determine the Attacker and Defender for that battle. Instead, you choose whether you will be the Attacker. If your opponent has the same or a similar rule to become the Attacker, ignore both rules and instead determine the Attacker and Defender normally.
- Augury of Aggression
- Model with the Blooded rank or higher. Once per turn, you can target the bearer's unit with the Fire Overwatch or the Heroic Intervention Stratagem for 0CP.
- Words of the Righteous
- Model with the Blooded rank or higher. At the start of the Fight phase, each enemy unit within 3" of the bearer must take a Battle-shock test, subtracting 1 from that test if it is a **^^Chaos^^** unit.
- Gem of Inoktu (Psychic)
- Model with the Blooded rank or higher. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. Roll one D6, adding 1 to the result if it is a **^^Chaos^^** unit. On a 4+, that enemy unit suffers 3 mortal wounds.
- Conjunction Signature
- Model with the Heroic rank or higher. You can target the bearer's unit with the Rapid Ingress Stratagem for 0CP.
- Duty's End
- Model with the Battle-hardened rank or higher. If the bearer is destroyed by a melee attack, after the attacking unit has finished making its attacks, you can roll one D6, adding 2 the result if the attacking unit contains an **^^Epic Hero^^**, **^^Monster^^** or **^^Warlord^^** model: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy suffers 3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds.
- Sigil Abnegatos
- Model with the Battle-hardened rank or higher. While the bearer is within range of an objective marker that you control, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of that objective marker.
- Portents of Doom
- Model with the Heroic rank or higher. Each time your opponent targets a unit from their army with a Stratagem, if that unit is a **^^Chaos^^** unit within 12" of the bearer, or if that unit is a non-**^^Chaos^^** unit within 9" of the bearer, increase the cost of that use of that Stratagem by 1CP.
- Periclaen Eye
- Model with the Battle-hardened rank or higher. Each time a melee attack targets the bearer's unit, if the attacking unit made a Charge move this turn, subtract 1 from the Hit roll.
- Mirror of Sight Denied
- Model with the Battle-hardened rank or higher. If your army includes one or more models with this ability, after both players have deployed their armies, select up to three **^^Grey Knights^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
- Prism of Potential
- Model with the Battle-hardened rank or higher. When selecting Agendas for a battle, if the bearer is in your Crusade army, at the Select Agendas step, you can select one additional Grey Knights Agenda.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Firing Deck 2
- This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 4. Until t
Points
- 1 model70 pts
Keywords
Grey KnightsTransportVehicleDedicated TransportImperiumSmokeFrameGrey Knights