Callidus Assassin
Epic Hero100 pts
Characteristics
M7"
T4
Sv6+
Inv4+
W4
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Neural shredder[Anti-INFANTRY 2+, Precision, Torrent]12"D6–5-21
Melee WeaponsRangeAWSSAPD
- Phase sword and poison blades[Lethal Hits, Precision]Melee52+5-42
Abilities
- Reign of Confusion
- Once per turn, when your opponent targets a unit from their army within 12” of this model with a **stratagem**, this model can use this ability. If you do increase the CP cost of that use of that **stratagem** by 1CP.
- Acrobatic Escape
- - At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6". - At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do: - Place this unit in strategic reserves. - This unit must make an ingress move in your next Movement phase (including in your first turn).
- Assigned Agents
- If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIU
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Lone Operative
- Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
- Fights First
- While every model in a unit has this ability, that unit is a **Fights First** unit. See the Resolve Fights First Combats step in the Fight phase (12.04).
- Infiltrators
- During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
- Shadow Assignment
- This model cannot be selected as your WARLORD. If your army faction is AGENTS OF THE IMPERIUM, then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided that the points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing this model with this rule, your army cannot have more than 1 VINDICARE ASSASSIN, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 C
Points
- 1 model100 pts
Keywords
Agents of the ImperiumInfantryCharacterEpic HeroImperiumOfficio AssassinorumImperial Agents