Fortis Kill Team
100 - 200 pts
Characteristics
M6"
T4
Sv3+
W2
LD6+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Bolt RifleRange 24"A 2Skill 3+S/AP/D 4 / -1 / 1AssaultHeavy
- Bolt pistolRange 12"A 1Skill 3+S/AP/D 4 / 0 / 1Pistol
- Hand FlamerRange 12"A D6Skill N/AS/AP/D 3 / 0 / 1Ignores CoverPistolTorrent
- Heavy bolt pistolRange 12"A 1Skill 3+S/AP/D 4 / -1 / 1Pistol
- Twin Bolt RifleRange 24"A 2Skill 3+S/AP/D 4 / -1 / 1Twin-Linked
Abilities
- Fortis Doctrines
- Each time a model in this unit makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.
- Attached Unit
- If a CHARACTER from your army with the Leader ability can be attached to an DEATHWATCH KILL TEAM, it can be attached to this unit instead.
- Transport
- This unit cannot embark within an IMPERIAL RHINO.
- Void Trader
- If the bearer is on the battlefield at the end of the battle, increase your Crusade force's Supply Limit by 50 points. At the end of battle, you can select one model from your Crusade force that has one Crusade Relic or one weapon that has a Weapon Modification. If you do, you can remove that Battle Honour from that model - you can either replace that Battle Honour with a different Crusade Relic that model can have or you can gain 1RP.
- Highly Placed Ally
- If the bearer is your **^^Warlord^^**, start the battle with 1CP. If the bearer is on the battlefield at the end of the battle and you won that battle, roll one D6: on a 4+, you gain 1RP.
- Secret Forces
- If the bearer is included in a Crusade army whose Army Faction is not **^^Agents of the Imperium^^**, the maximum number of **^^Requisitioned^^**, **^^Retinue^^** and **^^Agents of the Imperium Character^^** units that can be included in that army is increased by 1. Each time you start a Shadow Operation, you start with 1 Influence point.
- Trained By A Legend
- The bearer's unit has the Lone Operative, Infiltrators and Stealth abilities. Each time you start a Shadow Operation, you start with 1 Intrigue point.
- Master of Spies
- Each time you start a Shadow Operation, you start with 1 Investigation point. Each time you roll on the Plot Twist table, you can re-roll the result.
- Bound Entity
- **^^Radical^^** model only. The bearer's unit has the Deep Strike ability. Once per Shadow Operation, when you attempt to Thwart a Threat through Intrigue, you can re-roll that test. If the bearer loses the **^^Radical^^** keyword or gains the **^^Puritan^^** keyword by any means, it immediately loses this Battle Honour.
- Upholder of the Creed
- **^^Puritan^^** model only. Improve the bearer's Leadership and Wounds characteristics by 1. Once per Shadow Operation when you attempt to Thwart a Threat through Influence, you can re-roll that test. If the bearer loses the **^^Puritan^^** keyword or gains the **^^Radical^^** keyword by any means, it immediately loses this Battle Honour.
- Kill Team
- Each time an attack targets this unit, if it contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest value. For the purposes of determining which models in this unit can embark within a TRANSPORT, Kill Team Terminator models, Kill Team Outrider models, Kill Team Biker models and models equipped with a ju
Points
- 5 models100 pts
- 10 models200 pts
Keywords
InfantryGrenadesImperiumDeathwatchAttacks Dx WeaponImperial Agents