Imperial Navy Breachers
90 pts
Characteristics
M6"
T3
Sv4+
W1
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- AutopistolRange 12"A 1Skill 4+S/AP/D 3 / 0 / 1Pistol
- Bolt pistolRange 12"A 1Skill 4+S/AP/D 4 / 0 / 1Pistol
- Demolition chargeRange 6"A D6Skill 5+S/AP/D 9 / -2 / 2AssaultBlastHazardousOne Shot
- MeltagunRange 12"A 1Skill 4+S/AP/D 9 / -4 / D6Melta 2
- Navis heavy shotgunRange 12"A 4Skill 4+S/AP/D 4 / 0 / 1Assault
- Navis las-volleyRange 18"A 4Skill 4+S/AP/D 6 / 0 / 1
- ➤ Plasma gun - standardRange 24"A 1Skill 4+S/AP/D 7 / -1 / 1Rapid Fire 1
- ➤ Plasma gun - superchargeRange 24"A 1Skill 4+S/AP/D 8 / -2 / 2HazardousRapid Fire 1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ChainfistRange MeleeA 1Skill 5+S/AP/D 6 / -2 / 2Anti-VEHICLE 3+
- ChainswordRange MeleeA 3Skill 4+S/AP/D 3 / 0 / 1
- Close combat weaponRange MeleeA 1Skill 4+S/AP/D 3 / 0 / 1
- Power weaponRange MeleeA 2Skill 4+S/AP/D 4 / -2 / 1
Abilities
- Breaching Team
- Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.
- Gheistskull
- Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
- CAT Unit
- Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by this unit gain the [Ignores Cover] ability.
- Void Trader
- If the bearer is on the battlefield at the end of the battle, increase your Crusade force's Supply Limit by 50 points. At the end of battle, you can select one model from your Crusade force that has one Crusade Relic or one weapon that has a Weapon Modification. If you do, you can remove that Battle Honour from that model - you can either replace that Battle Honour with a different Crusade Relic that model can have or you can gain 1RP.
- Highly Placed Ally
- If the bearer is your **^^Warlord^^**, start the battle with 1CP. If the bearer is on the battlefield at the end of the battle and you won that battle, roll one D6: on a 4+, you gain 1RP.
- Secret Forces
- If the bearer is included in a Crusade army whose Army Faction is not **^^Agents of the Imperium^^**, the maximum number of **^^Requisitioned^^**, **^^Retinue^^** and **^^Agents of the Imperium Character^^** units that can be included in that army is increased by 1. Each time you start a Shadow Operation, you start with 1 Influence point.
- Trained By A Legend
- The bearer's unit has the Lone Operative, Infiltrators and Stealth abilities. Each time you start a Shadow Operation, you start with 1 Intrigue point.
- Master of Spies
- Each time you start a Shadow Operation, you start with 1 Investigation point. Each time you roll on the Plot Twist table, you can re-roll the result.
- Bound Entity
- **^^Radical^^** model only. The bearer's unit has the Deep Strike ability. Once per Shadow Operation, when you attempt to Thwart a Threat through Intrigue, you can re-roll that test. If the bearer loses the **^^Radical^^** keyword or gains the **^^Puritan^^** keyword by any means, it immediately loses this Battle Honour.
- Upholder of the Creed
- **^^Puritan^^** model only. Improve the bearer's Leadership and Wounds characteristics by 1. Once per Shadow Operation when you attempt to Thwart a Threat through Influence, you can re-roll that test. If the bearer loses the **^^Puritan^^** keyword or gains the **^^Radical^^** keyword by any means, it immediately loses this Battle Honour.
- Endurant shield
- The bearer has a 4+ invulnerable save.
Points
- 10 models90 pts
Keywords
InfantryGrenadesImperiumRetinueBattlelineSmokeVoidfarersAgents of the ImperiumAttacks Dx WeaponImperial Agents