Indomitor Kill Team
120 - 240 pts
Characteristics
M5"
T6
Sv3+
W3
LD6+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Assault boltersRange 18"A 3Skill 3+S/AP/D 5 / -1 / 2AssaultPistolSustained Hits 2Twin-Linked
- Auto boltstorm gauntletsRange 18"A 3Skill 3+S/AP/D 4 / 0 / 1Twin-Linked
- Flamestorm gauntletsRange 12"A D6+1Skill N/AS/AP/D 4 / 0 / 1Ignores CoverTorrentTwin-Linked
- Fragstorm grenade launcherRange 18"A D6Skill 3+S/AP/D 4 / 0 / 1Blast
- Heavy BolterRange 36"A 3Skill 4+S/AP/D 5 / -1 / 2AssaultHeavySustained Hits 1
- Heavy bolt rifleRange 30"A 2Skill 3+S/AP/D 5 / -1 / 1AssaultHeavy
- Melta rifleRange 18"A 1Skill 3+S/AP/D 9 / -4 / D6HeavyMelta 2
- ➤ Plasma exterminators - StandardRange 18"A 2Skill 3+S/AP/D 7 / -2 / 2AssaultPistolTwin-Linked
- ➤ Plasma exterminators - SuperchargeRange 18"A 2Skill 3+S/AP/D 8 / -3 / 3AssaultHazardousPistolTwin-Linked
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Power fistsRange MeleeA 3Skill 4+S/AP/D 8 / -2 / 2Twin-Linked
Abilities
- Indomitor Doctrines
- Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
- Attached Unit
- If a CHARACTER unit from your army can be attached to a DEATHWATCH KILL TEAM, it can be attached to this unit instead.
- Transport
- This unit cannot embark within an IMPERIAL RHINO.
- Jump pack
- The bearer has a Move characteristic of 10" and can move over models and terrain features as if they were not there.
- Void Trader
- If the bearer is on the battlefield at the end of the battle, increase your Crusade force's Supply Limit by 50 points. At the end of battle, you can select one model from your Crusade force that has one Crusade Relic or one weapon that has a Weapon Modification. If you do, you can remove that Battle Honour from that model - you can either replace that Battle Honour with a different Crusade Relic that model can have or you can gain 1RP.
- Highly Placed Ally
- If the bearer is your **^^Warlord^^**, start the battle with 1CP. If the bearer is on the battlefield at the end of the battle and you won that battle, roll one D6: on a 4+, you gain 1RP.
- Secret Forces
- If the bearer is included in a Crusade army whose Army Faction is not **^^Agents of the Imperium^^**, the maximum number of **^^Requisitioned^^**, **^^Retinue^^** and **^^Agents of the Imperium Character^^** units that can be included in that army is increased by 1. Each time you start a Shadow Operation, you start with 1 Influence point.
- Trained By A Legend
- The bearer's unit has the Lone Operative, Infiltrators and Stealth abilities. Each time you start a Shadow Operation, you start with 1 Intrigue point.
- Master of Spies
- Each time you start a Shadow Operation, you start with 1 Investigation point. Each time you roll on the Plot Twist table, you can re-roll the result.
- Bound Entity
- **^^Radical^^** model only. The bearer's unit has the Deep Strike ability. Once per Shadow Operation, when you attempt to Thwart a Threat through Intrigue, you can re-roll that test. If the bearer loses the **^^Radical^^** keyword or gains the **^^Puritan^^** keyword by any means, it immediately loses this Battle Honour.
- Upholder of the Creed
- **^^Puritan^^** model only. Improve the bearer's Leadership and Wounds characteristics by 1. Once per Shadow Operation when you attempt to Thwart a Threat through Influence, you can re-roll that test. If the bearer loses the **^^Puritan^^** keyword or gains the **^^Radical^^** keyword by any means, it immediately loses this Battle Honour.
Points
- 5 models120 pts
- 10 models240 pts
Keywords
InfantryGrenadesImperiumDeathwatchIndom PF intAttacks Dx WeaponDamage Dx WeaponIndom JP IntImperial Agents