Skip to main content
ATTRITIO

Inquisitor

Leader65 pts

Characteristics

M6"
T3
Sv4+
Inv5+
W4
LD6+
OC1

Ranged Weapons

  • Bolt pistolRange 12"A 1Skill 3+S/AP/D 4 / 0 / 1
    Pistol
  • Combi-weaponRange 24"A 1Skill 3+S/AP/D 4 / -2 / 1
    Anti-INFANTRY 4+Devastating WoundsRapid Fire 1
  • Psychic Shock WaveRange 18"A 2D6Skill N/AS/AP/D 3 / -2 / 1
    Devastating WoundsPsychicTorrent

Melee Weapons

  • Force weaponRange MeleeA 4Skill 3+S/AP/D 5 / -2 / D3
    Psychic
  • Inquisitorial melee weaponRange MeleeA 5Skill 3+S/AP/D 4 / -2 / 1

Abilities

Leader
This model can be attached to the following units: AQUILA KILL TEAM, BATTLELINE IMPERIUM INFANTRY, EXACTION SQUAD, GREY KNIGHTS TERMINATOR SQUAD, IMPERIAL NAVY BREACHERS, INQUISITORIAL AGENTS, SANCTIFIERS, SISTERS OF BATTLE SQUAD, SUBDUCTOR SQUAD, VIGILANT SQUAD
Blessed Wardings
While this model is leading a unit, models in that unit have a 6+ invulnerable save.
Psychic gifts
The bearer has the PSYKER keyword.
Universal Anathema
Melee weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities
Blackweave Shroud
The bearer has the Feel No Pain 4+ ability.
Beacon Angelis
Models in the bearer's unit have the Deep Strike ability. In addition, you can target the bearer's unit with the Rapid Ingress Stratagem for 0CP.
Amulet of Auto-chastisement
At the start of your opponent's Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll. If that test is failed, that unit is not eligible to shoot this phase.
Liber Heresius
After both players have deployed their armies, select up to 3 AGENTS OF THE IMPERIUM units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
No Escape (Aura)
While an enemy unit is within 6" of the bearer, each time it is selected to Fall Back it must first take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
Witch Hunter
While the bearer is leading a unit, each time a model in that unit makes an attack that targets a PSYKER unit, you can re-roll the Hit roll.
Ignis Judicium
The bearer's ranged weapons have the [DEVASTATING WOUNDS], [MELTA 1] and [PRECISION] abilities.
Formidable Resolve
Improve the bearer's Leadership and Wounds characteristics by 1. Once per battle, at the start of any phase, you can select one friendly Battle-shocked unit within 12" of the bearer. That unit is no longer Battle-shocked.
Daemon Slayer
Add 1 to the Attacks characteristic of the bearer's melee weapons, and those weapons have the **[ANTI-DAEMON 3+]** ability.
Grimoire of True Names (Aura)
While an enemy unit is within 9" of the bearer, worsen the Leadership characteristic of models in that unit by 1. In addition, while an enemy DAEMON unit is within 9" of the bearer, each time a model in that DAEMON unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Gift of the Prescient
Once per battle, if the bearer is on the battlefield, you can use the Rapid Ingress Stratagem for 0CP. When doing so, you must target a GREY KNIGHTS TERMINATOR SQUAD unit from your army, and when using the Stratagem, that unit can be set up on the battlefield anywhere that is more than 6" from all enemy units.
Digital Weapons
Each time the bearer is selected to fight, roll three D6; for each 4+, one enemy unit within Engagement Range of the bearer suffers 1 mortal wound. Mortal wounds inflicted by this Enhancement are allocated as if they have the [PRECISION] ability.
Clandestine Operation
At the start of the Declare Battle Formations step, you can select up to three AGENTS OF THE IMPERIUM INFANTRY units from your army (excluding GREY KNIGHTS TERMINATOR SQUAD units) - those units gain the Infiltrators ability.
Fleetmaster
Once per battle round, you can target the bearer's unit with the Violent Acquisition, Masters of the Void or Close-quarters Barrage Stratagems for 0CP.
Combat Landers
At the start of the Declare Battle Formations step, you can select up to three VOIDFARERS units from your army - those units gain the Deep Strike ability.
Void Trader
If the bearer is on the battlefield at the end of the battle, increase your Crusade force's Supply Limit by 50 points. At the end of battle, you can select one model from your Crusade force that has one Crusade Relic or one weapon that has a Weapon Modification. If you do, you can remove that Battle Honour from that model - you can either replace that Battle Honour with a different Crusade Relic that model can have or you can gain 1RP.
Highly Placed Ally
If the bearer is your **^^Warlord^^**, start the battle with 1CP. If the bearer is on the battlefield at the end of the battle and you won that battle, roll one D6: on a 4+, you gain 1RP.
Secret Forces
If the bearer is included in a Crusade army whose Army Faction is not **^^Agents of the Imperium^^**, the maximum number of **^^Requisitioned^^**, **^^Retinue^^** and **^^Agents of the Imperium Character^^** units that can be included in that army is increased by 1. Each time you start a Shadow Operation, you start with 1 Influence point.
Trained By A Legend
The bearer's unit has the Lone Operative, Infiltrators and Stealth abilities. Each time you start a Shadow Operation, you start with 1 Intrigue point.
Master of Spies
Each time you start a Shadow Operation, you start with 1 Investigation point. Each time you roll on the Plot Twist table, you can re-roll the result.
Bound Entity
**^^Radical^^** model only. The bearer's unit has the Deep Strike ability. Once per Shadow Operation, when you attempt to Thwart a Threat through Intrigue, you can re-roll that test. If the bearer loses the **^^Radical^^** keyword or gains the **^^Puritan^^** keyword by any means, it immediately loses this Battle Honour.
Upholder of the Creed
**^^Puritan^^** model only. Improve the bearer's Leadership and Wounds characteristics by 1. Once per Shadow Operation when you attempt to Thwart a Threat through Influence, you can re-roll that test. If the bearer loses the **^^Puritan^^** keyword or gains the **^^Radical^^** keyword by any means, it immediately loses this Battle Honour.
Assigned Agents
If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIU
Authority of the Inquisition
While this model is leading a unit, it can embark within any ^^**Transport^^** that its Bodyguard unit can embark within.
Power of the Rosette
Each time you target this model’s unit with a Stratagem, roll one D6: on a 3+, you gain 1CP.

Points

  • 1 model65 pts

Keywords

InfantryCharacterGrenadesImperiumAgents of the ImperiumMelee WeaponPsychic WeaponDamage Dx WeaponRanged WeaponAttacks Dx WeaponImperial Agents