Inquisitor Kroyle
Epic Hero100 pts
Characteristics
M12"
T4
Sv3+
Inv4+
W6
LD6+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Jindarii tox-cyclerRange 36"A 1Skill 2+S/AP/D 6 / -2 / 2Anti-Monster 2+HeavyPrecision
- StubcarbineRange 12"A 2Skill 2+S/AP/D 5 / -2 / 2Pistol
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Butcher bladeRange MeleeA 5Skill 3+S/AP/D 4 / -2 / 1
- Garralisk's claws and teethRange MeleeA 4Skill 4+S/AP/D 5 / -1 / 1Extra Attacks
Abilities
- On My Signal, Fire!
- After this unit has shot, you can select one enemy unit hit by those attacks. Until the end of the phase, each time an ^^**Agents of the Imperium^^** or ^^**Imperium Infantry Battleline^^** model from your army makes an attack that targets that enemy unit, you can re‑roll the Hit roll.
- Tox‑cycler
- In your Shooting phase, after this unit has shot, if this model scored a hit with its Jindarii tox‑cycler, until the end of the battle, add 2 to the Strength and Damage characteristics of that weapon (to a maximum Damage characteristic of 6).
- Lone Operative
- Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
- Scouts 6"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Assigned Agents
- If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIU
Points
- 1 model100 pts
Keywords
Agents of the ImperiumMountedCharacterEpic HeroImperiumGrenadesOrdo XenosInquisitorKroyleImperial Agents