Inquisitorial Agents
60 - 120 pts
Characteristics
M6"
T3
Sv5+
W1
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Heavy bolterRange 36"A 3Skill 4+S/AP/D 5 / -1 / 2HeavySustained Hits 1
- ➤ Plasma cannon - standardRange 36"A D3Skill 4+S/AP/D 7 / -1 / 1BlastHeavy
- ➤ Plasma cannon - superchargeRange 36"A D3Skill 4+S/AP/D 8 / -2 / 2BlastHazardousHeavy
- ➤ Plasma pistol - standardRange 12"A 1Skill 3+S/AP/D 7 / -1 / 1Pistol
- ➤ Plasma pistol - superchargeRange 12"A 1Skill 3+S/AP/D 8 / -2 / 2HazardousPistol
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- EvisceratorRange MeleeA 2Skill 3+S/AP/D 6 / -2 / 2Devastating Wounds
- Mystic staveRange MeleeA 2Skill 3+S/AP/D 5 / -1 / D3Anti-INFANTRY 4+Psychic
Abilities
- Loyal Henchmen
- While an INQUISITOR model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.
- Inquisitorial Henchmen
- If your Army Faction is not AGENTS OF THE IMPERIUM, then for each INQUISITOR unit you include in your army, you can include one INQUISITORIAL AGENTS unit in your army that does not count towards the number of RETINUE units your army can include.
- Tome-skull
- Once per battle for each Tome-skull this unit is equipped with, at the start of any phase, you can select one other friendly AGENTS OF THE IMPERIUM unit that is Battle-shocked and within 6" of this unit or one enemy unit within 6" of this unit. If you select a friendly unit, that unit is no longer Battle-shocked. If you select an enemy unit, it must take a Battle-shock test.
- Void Trader
- If the bearer is on the battlefield at the end of the battle, increase your Crusade force's Supply Limit by 50 points. At the end of battle, you can select one model from your Crusade force that has one Crusade Relic or one weapon that has a Weapon Modification. If you do, you can remove that Battle Honour from that model - you can either replace that Battle Honour with a different Crusade Relic that model can have or you can gain 1RP.
- Highly Placed Ally
- If the bearer is your **^^Warlord^^**, start the battle with 1CP. If the bearer is on the battlefield at the end of the battle and you won that battle, roll one D6: on a 4+, you gain 1RP.
- Secret Forces
- If the bearer is included in a Crusade army whose Army Faction is not **^^Agents of the Imperium^^**, the maximum number of **^^Requisitioned^^**, **^^Retinue^^** and **^^Agents of the Imperium Character^^** units that can be included in that army is increased by 1. Each time you start a Shadow Operation, you start with 1 Influence point.
- Trained By A Legend
- The bearer's unit has the Lone Operative, Infiltrators and Stealth abilities. Each time you start a Shadow Operation, you start with 1 Intrigue point.
- Master of Spies
- Each time you start a Shadow Operation, you start with 1 Investigation point. Each time you roll on the Plot Twist table, you can re-roll the result.
- Bound Entity
- **^^Radical^^** model only. The bearer's unit has the Deep Strike ability. Once per Shadow Operation, when you attempt to Thwart a Threat through Intrigue, you can re-roll that test. If the bearer loses the **^^Radical^^** keyword or gains the **^^Puritan^^** keyword by any means, it immediately loses this Battle Honour.
- Upholder of the Creed
- **^^Puritan^^** model only. Improve the bearer's Leadership and Wounds characteristics by 1. Once per Shadow Operation when you attempt to Thwart a Threat through Influence, you can re-roll that test. If the bearer loses the **^^Puritan^^** keyword or gains the **^^Radical^^** keyword by any means, it immediately loses this Battle Honour.
Points
- 6 models60 pts
- 12 models120 pts
Keywords
InfantryGrenadesImperiumRetinueAgents of the ImperiumPsychic WeaponDamage Dx WeaponAttacks Dx WeaponImperial Agents