Kill Team Cassius
Epic Hero220 pts
Characteristics
M6"
T4
Sv3+
Inv4+
W4
LD5+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Deathwatch twin boltgunRange 24"A 4Skill 3+S/AP/D 4 / 0 / 1
- Frag cannonRange 18"A D3Skill 4+S/AP/D 7 / -1 / 2BlastHeavyRapid Fire D3
- Psychic CleanseRange 24"A D6Skill 3+S/AP/D 5 / -1 / D3Psychic
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Artificer croziusRange MeleeA 5Skill 2+S/AP/D 6 / -1 / 2
- Close combat weaponRange MeleeA 3Skill 3+S/AP/D 5 / -2 / 1
- Force weaponRange MeleeA 5Skill 2+S/AP/D 5 / -3 / D3Psychic
- Power fistRange MeleeA 3Skill 3+S/AP/D 8 / -2 / 2
- Twin lightning clawsRange MeleeA 4Skill 3+S/AP/D 5 / -2 / 1Twin-Linked
Abilities
- Catechism of Death
- While this unit contains Chaplain Cassius, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
- Unflinching
- You can re-roll Battle-shock tests for this unit.
- Jump Pack
- The bearer has a Move characteristic of 12" and can move over models and terrain as if they were not there.
- Psychic Hood
- Models in the bearer’s unit have the Feel No Pain 4+ ability against Psychic Attacks.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Points
- 11 models220 pts
Keywords
InfantryGrenadesImperiumAgents of the ImperiumKill TeamDeathwatchOrdo XenosEpic HeroCharacterWarlordDamage Dx WeaponImperial Agents