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ATTRITIO

Proteus Kill Team

160 - 320 pts

Characteristics

M12"
T5
Sv3+
W3
LD6+
OC2

Ranged Weapons

  • Frag CannonRange 18"A D3Skill 4+S/AP/D 7 / -1 / 2
    BlastHeavyRapid Fire D3

Melee Weapons

  • Deathwatch thunder hammerRange MeleeA 3Skill 4+S/AP/D 10 / -2 / 3
    Devastating Wounds
  • Power weaponRange MeleeA 4Skill 3+S/AP/D 5 / -2 / 1
  • Thunder hammerRange MeleeA 3Skill 4+S/AP/D 8 / -2 / 2
    Devastating Wounds
  • Twin lightning clawsRange MeleeA 5Skill 3+S/AP/D 5 / -2 / 1
    Twin-Linked

Abilities

Proteus Doctrines
Each time a model in this unit makes an attack that targets a unit that is not Below Half-strength, add 1 to the Hit roll.
Attached Unit
If a CHARACTER from your army with the Leader ability can be attached to a DEATHWATCH KILL TEAM, it can be attached to this unit instead.
Invulnerable Save
4+
Storm shield
The bearer has a Wounds characteristic of 4.
Jump Pack
The bearer has a Move characteristic of 12" and can move over models and terrain features as if they were not there.
Astartes shield
The bearer has a 4+ invulnerable save.
Void Trader
If the bearer is on the battlefield at the end of the battle, increase your Crusade force's Supply Limit by 50 points. At the end of battle, you can select one model from your Crusade force that has one Crusade Relic or one weapon that has a Weapon Modification. If you do, you can remove that Battle Honour from that model - you can either replace that Battle Honour with a different Crusade Relic that model can have or you can gain 1RP.
Highly Placed Ally
If the bearer is your **^^Warlord^^**, start the battle with 1CP. If the bearer is on the battlefield at the end of the battle and you won that battle, roll one D6: on a 4+, you gain 1RP.
Secret Forces
If the bearer is included in a Crusade army whose Army Faction is not **^^Agents of the Imperium^^**, the maximum number of **^^Requisitioned^^**, **^^Retinue^^** and **^^Agents of the Imperium Character^^** units that can be included in that army is increased by 1. Each time you start a Shadow Operation, you start with 1 Influence point.
Trained By A Legend
The bearer's unit has the Lone Operative, Infiltrators and Stealth abilities. Each time you start a Shadow Operation, you start with 1 Intrigue point.
Master of Spies
Each time you start a Shadow Operation, you start with 1 Investigation point. Each time you roll on the Plot Twist table, you can re-roll the result.
Bound Entity
**^^Radical^^** model only. The bearer's unit has the Deep Strike ability. Once per Shadow Operation, when you attempt to Thwart a Threat through Intrigue, you can re-roll that test. If the bearer loses the **^^Radical^^** keyword or gains the **^^Puritan^^** keyword by any means, it immediately loses this Battle Honour.
Upholder of the Creed
**^^Puritan^^** model only. Improve the bearer's Leadership and Wounds characteristics by 1. Once per Shadow Operation when you attempt to Thwart a Threat through Influence, you can re-roll that test. If the bearer loses the **^^Puritan^^** keyword or gains the **^^Radical^^** keyword by any means, it immediately loses this Battle Honour.
Kill Team
Each time an attack targets this unit, if it contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest value.  For the purposes of determining which models in this unit can embark within a TRANSPORT, Kill Team Terminator models, Kill Team Outrider models, Kill Team Biker models and models equipped with a ju

Points

  • 5 models160 pts
  • 10 models320 pts

Keywords

InfantryGrenadesImperiumDeathwatchKill TeamImperial Agents