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ATTRITIO

Sanctifiers

100 pts

Characteristics

M6"
T3
Sv6+
Inv5+
W1
LD7+
OC1

Ranged Weapons

  • Holy fireRange 12"A D6Skill N/AS/AP/D 6 / -1 / 2
    Ignores CoverOne ShotTorrent
  • ➤ Plasma gun - standardRange 24"A 1Skill 3+S/AP/D 7 / -2 / 1
    Rapid Fire 1
  • ➤ Plasma gun - superchargeRange 24"A 1Skill 3+S/AP/D 8 / -3 / 2
    HazardousRapid Fire 1

Melee Weapons

  • Burning handsRange MeleeA 1Skill 2+S/AP/D 6 / -2 / 3
    Devastating Wounds
  • Close combat weaponRange MeleeA 2Skill 3+S/AP/D 3 / 0 / 1
  • Death Cult bladesRange MeleeA 4Skill 2+S/AP/D 4 / -2 / 1
    Precision

Abilities

Ministorum Sermon
While this unit contains a **^^Ministorum Priest**^^, each time a model in this unit makes a melee attack, add 1 to the Wound roll.
Cherub
Once per battle, you can target this unit with the Command Re-roll Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Attached Unit
If a ^^**Ministorum Priest^^** or ^^**Inquisitor^^** model from your army with the Leader ability can be attached to a ^^**Sisters of Battle Squad^^**, it can be attached to this unit instead. If a ^^**Ministorum Priest^^** or ^^**Inquisitor^^** model from your army is attached to this unit during the Declare Battle Formations step, that model gains the Scouts 6" ability.
Salvationist Medikit
In your Command phase, if the bearer is on the battlefield, you can return up to D3 destroyed models (excluding ^^**Character models^^**) to this unit.
Simulacrum Imperialis
Improve the Leadership characteristic of models in the bearer’s unit by 1.
Void Trader
If the bearer is on the battlefield at the end of the battle, increase your Crusade force's Supply Limit by 50 points. At the end of battle, you can select one model from your Crusade force that has one Crusade Relic or one weapon that has a Weapon Modification. If you do, you can remove that Battle Honour from that model - you can either replace that Battle Honour with a different Crusade Relic that model can have or you can gain 1RP.
Highly Placed Ally
If the bearer is your **^^Warlord^^**, start the battle with 1CP. If the bearer is on the battlefield at the end of the battle and you won that battle, roll one D6: on a 4+, you gain 1RP.
Secret Forces
If the bearer is included in a Crusade army whose Army Faction is not **^^Agents of the Imperium^^**, the maximum number of **^^Requisitioned^^**, **^^Retinue^^** and **^^Agents of the Imperium Character^^** units that can be included in that army is increased by 1. Each time you start a Shadow Operation, you start with 1 Influence point.
Trained By A Legend
The bearer's unit has the Lone Operative, Infiltrators and Stealth abilities. Each time you start a Shadow Operation, you start with 1 Intrigue point.
Master of Spies
Each time you start a Shadow Operation, you start with 1 Investigation point. Each time you roll on the Plot Twist table, you can re-roll the result.
Bound Entity
**^^Radical^^** model only. The bearer's unit has the Deep Strike ability. Once per Shadow Operation, when you attempt to Thwart a Threat through Intrigue, you can re-roll that test. If the bearer loses the **^^Radical^^** keyword or gains the **^^Puritan^^** keyword by any means, it immediately loses this Battle Honour.
Upholder of the Creed
**^^Puritan^^** model only. Improve the bearer's Leadership and Wounds characteristics by 1. Once per Shadow Operation when you attempt to Thwart a Threat through Influence, you can re-roll that test. If the bearer loses the **^^Puritan^^** keyword or gains the **^^Radical^^** keyword by any means, it immediately loses this Battle Honour.
Scouts 6"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Assigned Agents
If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIU

Points

  • 9 models100 pts

Keywords

Agents of the ImperiumInfantryGrenadesImperiumRetinueImperial Agents