Subductor Squad
100 pts
Characteristics
M6"
T3
Sv3+
Inv4+
W1
LD7+
OC1
Ranged WeaponsRangeABSSAPD
- Arbites shotpistol[Pistol]12"14+401
Melee WeaponsRangeAWSSAPD
- Mechanical biteMelee34+401
- Shock maulMelee24+4-11
Abilities
- Dedication to Duty
- Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
- Assigned Agents
- If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIU
Points
- 11 models100 pts
Keywords
Agents of the ImperiumInfantryGrenadesImperiumRetinueAdeptus ArbitesImperial Agents