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ATTRITIO

Acastus Knight Asterius

785 pts

Characteristics

M8"
T13
Sv2+
Inv5+
W30
LD6+
OC10

Ranged Weapons

  • Asterius volkite culverinRange 24"A 6Skill 3+S/AP/D 6 / 0 / 2
    Devastating Wounds
  • Karacnos mortar batteryRange 48"A D6+3Skill 3+S/AP/D 6 / -1 / 1
    Anti-Infantry 2+BlastIgnores CoverIndirect Fire
  • Twin conversion beam cannonRange 48"A 3Skill 3+S/AP/D 16 / -2 / 6
    ConversionTwin-linkedSustained Hits D3

Abilities

Sunderer of Fortresses
Each time this model makes an attack that targets a VEHICLE, improve the Strength and Damage characteristics of that attack by 1. If that attack targets a FORTIFICATION, improve the Strength and Damage characteristics of that attack by 2 instead.
Esteemed - Heraldic Exemplar
While this unit is not Battle-shocked, add 3 to its Objective Control characteristic.
Aspiring - Virtue's Defender
While this unit is not Battle-shocked, add 1 to its Objective Control characteristic.
Virtuous - Sentinel of Orthodoxy
While this unit is not Battle-shocked, add 5 to its Objective Control characteristic.
Esteemed - Headsman
At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack and that attack has the **[SUSTAINED HITS 1]** ability.
Aspiring - Harbinger
At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack.
Virtuous - Master of Judgement
At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack and that attack has the **[SUSTAINED HITS D3]** ability.
Esteemed - Nuncio of Obligation
Pilot of a **^^Titanic^^** unit only. Each time this unit its Bondsman ability, it can select a friendly **^^Armiger^^** that is within 24" of and visible to this unit.
Aspiring - Truth's Voice
Pilot of a **^^Titanic^^** unit only. Each time this unit its Bondsman ability, it can select a friendly **^^Armiger^^** that is within 18" of and visible to this unit.
Virtuous - Emissary of the Court
Pilot of a **^^Titanic^^** unit only. Each time this unit its Bondsman ability, it can select a friendly **^^Armiger^^** that is anywhere on the battlefield and visible to this unit.
Esteemed - Martial Tutor
At the end of each battle, if this unit gains any XP, you can select up to two other **^^Imperial Knights^^** units from your Crusade army that survived that battle. The selected unit gains 1XP.
Aspiring - Wise Mentor
At the end of each battle, if this unit gains any XP, you can select one other **^^Imperial Knights^^** unit from your Crusade army that survived that battle. The selected unit gains 1XP.
Virtuous - Master-At-Arms
At the end of each battle, if this unit gains any XP, you can select up to three other **^^Imperial Knights^^** units from your Crusade army that survived that battle. The selected unit gains 1XP.
Esteemed - Foe Hunter
After both players have deployed their armies, you can redeploy this unit and one friendly **^^Imperial Knights Armiger^^** unit.
Aspiring - Predator's Prescience
After both players have deployed their armies, you can redeploy this unit.
Virtuous - Trailmaker
After both players have deployed their armies, you can redeploy this unit and one friendly **^^Imperial Knights^^** unit.
Esteemed - Noble Orator
Once per battle, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an **^^Imperial Knights^^** unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1 and you can re-roll a Wound roll of 1.
Aspiring - A Duty of Censure
Once per battle, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an **^^Imperial Knights^^** unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1.
Virtuous - High Denunciator
Once per turn, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an **^^Imperial Knights^^** unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1 and you can re-roll a Wound roll of 1.
Esteemed - Lance of Terra
Add 2" to this unit's Move characteristic. This unit is eligible to shoot in a turn in which it Advanced.
Aspiring - Landstridr
Add 2" to this unit's Move characteristic.
Virtuous - Foe's Bane
Add 2" to this unit's Move characteristic. This unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Esteemed - Blessed By The Sacristans
In your Command phase, you can select one friendly **^^Imperial Knights^^** model within 6" of this unit. That friendly model regains up to 3 lost wounds.
Aspiring - Iron Bloodline
In your Command phase, you can select one friendly **^^Imperial Knights^^** model within 6" of this unit. That friendly model regains up to D3 lost wounds.
Virtuous - Knight of the Cog
In your Command phase, you can select one friendly **^^Imperial Knights^^** model within 6" of this unit. That friendly model regains up to D3+3 lost wounds.
Desperate For Redemption
This unit is not eligible to Fall Back.
Stain of Dishonour
This unit cannot use or be affected by Bondsman abilities.
Bonded In Shame
Subtract 2 from this unit's Objective Control characteristic and worsen its Leadership characteristic by 1.
Deadly Demise 2D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Super-Heavy Walker
Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**:  - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height.  - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked.  ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will
Damaged: 1-10 Wounds Remaining
While this model has 1-10 wounds remaining, subtract 5 from this model's Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
Invulnerable Save (5+*)
This model has a 5+ invulnerable save against ranged attacks.

Points

  • 1 model785 pts

Keywords

VehicleWalkerTitanicToweringImperiumImperial KnightsKnight AsteriusAcastusFrameImperial Knights