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ATTRITIO

Canis Rex

Epic Hero415 pts

Characteristics

M10"
T11
Sv3+
Inv5+
W26
LD6+
OC10

Ranged Weapons

  • Hekhtur's pistolRange 12"A 1Skill 2+S/AP/D 5 / -1 / 2
    Pistol
  • Questoris multi-laserRange 36"A 4Skill 2+S/AP/D 6 / 0 / 1
    Sustained Hits 1
  • ➤ Las-impulsor - high intensityRange 24"A D6Skill 2+S/AP/D 14 / -3 / 4
    BlastSustained Hits 1
  • ➤ Las-impulsor - low intensityRange 36"A 2D6Skill 2+S/AP/D 7 / -1 / 2
    BlastSustained Hits 1

Melee Weapons

  • Close combat weaponRange MeleeA 2Skill 2+S/AP/D 3 / 0 / 1
  • ➤ Freedom's Hand - strikeRange MeleeA 5Skill 2+S/AP/D 20 / -3 / 9
    Sustained Hits 1
  • ➤ Freedom's Hand - sweepRange MeleeA 10Skill 2+S/AP/D 10 / -2 / 3
    Sustained Hits 1

Abilities

Chainbreaker
Once per battle, at the start of any phase, you can select one friendly **^^Imperium^^** unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Legendary Freeblade
Once per turn, you can target this model with a Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem in the same phase.
Using Sir Hekhtur
If your Canis Rex model is destroyed, this model is treated as a model disembarking from a destroyed **^^Transport^^** and must perform an Emergency Disembarkation. Sir Hekhtur cannot be selected as the target of any of your Stratagems other than Core Stratagems. Your Canis Rex unit is not considered to be destroyed until Sir Hekhtur is also destroyed.

Points

  • 1 model415 pts

Keywords

Epic HeroCharacterImperiumImperial KnightsVehicleWalkerTitanicToweringQuestorisInfantrySir HekhturImperial Knights