Knight Castellan
425 pts
Characteristics
M8"
T12
Sv3+
Inv5+
W28
LD6+
OC10
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Volcano lanceRange 72"A D3Skill 3+S/AP/D 18 / -5 / D6+8Blast
- ➤ Plasma decimator - standardRange 48"A D6+3Skill 3+S/AP/D 8 / -3 / 2Blast
- ➤ Plasma decimator - superchargeRange 48"A D6+3Skill 3+S/AP/D 9 / -4 / 3BlastHazardous
Abilities
- Titan Hunter
- Each time a ranged attack made by this model is allocated to a **^^Monster^^** or **^^Vehicle^^** model, you can re-roll the Damage roll.
- Magos Questoris
- **TECH-PRIEST** model only. When using this model’s **Sacristan Pledge** ability, the selected **IMPERIAL KNIGHTS** model **heals** 2 additional wounds.
- Knight of the Opus Machina (Aura)
- **IMPERIAL KNIGHTS** model only. While a friendly **ADEPTUS MECHANICUS** unit is within 6" of this model, that **ADEPTUS MECHANICUS** unit’s melee attacks have +1 **WS** and **AP**.
- Bearer of the Iron Chalice
- **^^Imperial Knights^^** model only. At the end of your Movement phase, select one other **^^Imperial Knights^^** model from your army that is within 12" of and visible to the bearer. That selected model regains up to D3 lost wounds, or up to 3 lost wounds if your army is Honoured.
- Bearer of the Evanescent Ion
- **^^Imperial Knights^^** model only. At the end of your Movement phase, select one other **^^Imperial Knights^^** model from your army that is within 12" of and visible to the bearer. Until the start of your next Movement phase, that selected model has the Stealth ability.
- Bearer of the Judicant's Helm
- **^^Imperial Knights^^** model only. At the start of your Shooting phase, select one other **^^Imperial Knights^^** model from your army that is within 12" of and visible to the bearer. Until the end of the phase, ranged weapons equipped by that selected model have the **[IGNORES COVER]** ability.
- Bearer of the Lancer's Sigil
- **^^Imperial Knights^^** model only. At the start of your Charge phase, select one other **^^Imperial Knights^^** model from your army that is within 12" of and visible to the bearer. Until the end of the phase, you can re-roll Charge rolls made for that selected model.
- Vengeful Tread
- **^^Imperial Knights^^** model only. Once per turn, you can target the bearer with the Tank Shock Stratagem for 0CP.
- Acquisitor-at-Arms
- **^^Imperial Knights^^** model only. While the bearer is on your defensive line and there are no enemy units on your defensive line, add the bearer's Objective Control characteristic to that of each model affected by the bearer's Bondsman ability.
- Purgation's Hand
- **^^Imperial Knights^^** model only. Each time the bearer makes a melee attack, if the bearer is on your defensive line, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
- Augury Halo
- **^^Imperial Knights^^** model only. Each time the bearer makes a ranged attack, while the bearer is on your defensive line, weapons equipped by the bearer have the **[IGNORES COVER]** ability.
- Crushing Condemnation
- **^^Imperial Knights^^** model only. When the bearer is selected to fight, after resolving its attacks, if one or more enemy units were destroyed by those attacks, the bearer can use this Enhancement. If it does, this Enhancement is expended, then select one enemy unit that is not within Engagement Range of any units from your army and is within 12" of and visible to the bearer. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
- Herald of Triumph
- **^^Imperial Knights^^** model only. When the bearer ends a Charge move, it can use this Enhancement. If it does, this Enhancement is expended, the each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result.
- Wyrmslayer Divination
- **^^Imperial Knights^^** model only. In your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, each time it makes an attack that targets a unit that can **^^Fly^^**, you can re-roll the Hit roll.
- Pennant of Silvered Fury
- **^^Imperial Knights^^** model only. When the bearer is selected to fight, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, melee equipped by the bearer have the **[SUSTAINED HITS 2]** ability.
- Martial Tuition
- **^^Imperial Knights^^** model only. While two or more **^^Armiger^^** models are under the effects of the bearer's Bondsman ability, once per turn, you can target one of those **^^Armiger^^** models with the Counter-offensive Stratagem for 0CP.
- Mentor's Pride
- **^^Imperial Knights^^** model only. While two or more **^^Armiger^^** models are under the effects of the bearer's Bondsman ability, each time each of those **^^Armiger^^** models makes an attack, you can re-roll a Hit roll of 1.
- Fables of Nightmare
- **^^Imperial Knights^^** model only. While two or more **^^Armiger^^** models are under the effects of the bearer's Bondsman ability, melee weapons equipped by those **^^Armiger^^** models have the **[PRECISION]** ability.
- Tales of Heroism
- **^^Imperial Knights^^** model only. While two or more **^^Armiger^^** models are under the effects of the bearer's Bondsman ability, each time one of those **^^Armiger^^** models makes a melee attack, you can ignore any or all modifiers to the Hit roll and/or the Wound roll.
- Sanctuary
- **^^Imperial Knights^^** model only. The bearer has a 5+ invulnerable save.
- Mysterious Guardian
- **^^Imperial Knights^^** model only. The bearer has the Deep Strike ability. Once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield. In the Reinforcements step of your subsequent Movement phase, set the bearer up anywhere on the battlefield that is more than 9” horizontally away from all enemy units. If the battle ends and the bearer is not on the battlefield, it is destroyed.
- Bringer of Justice
- **^^Imperial Knights^^** model only. Improve the Attacks characteristic of melee weapons equipped by the bearer by 2, and each time the bearer makes a melee attack, add 1 to the Hit roll.
- Hunter's Eye
- **^^Imperial Knights^^** model only. Ranged weapons equipped by the bearer have the **[IGNORES COVER]** ability.
- Blessed Plate
- **IMPERIAL KNIGHTS DOMINUS** model only. This model has +1 **T**.
- Archeotech Autoloaders
- **IMPERIAL KNIGHTS DOMINUS** model only. This unit can re‑roll rolls to determine the **A** of a weapon.
- Esteemed - Heraldic Exemplar
- While this unit is not Battle-shocked, add 3 to its Objective Control characteristic.
- Aspiring - Virtue's Defender
- While this unit is not Battle-shocked, add 1 to its Objective Control characteristic.
- Virtuous - Sentinel of Orthodoxy
- While this unit is not Battle-shocked, add 5 to its Objective Control characteristic.
- Esteemed - Headsman
- At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack and that attack has the **[SUSTAINED HITS 1]** ability.
- Aspiring - Harbinger
- At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack.
- Virtuous - Master of Judgement
- At the start of the first battle round, select one enemy unit. Until the end of the battle, each time this unit makes an attack that targets that enemy unit, add 1 to the Damage characteristic of that attack and that attack has the **[SUSTAINED HITS D3]** ability.
- Esteemed - Nuncio of Obligation
- Pilot of a **^^Titanic^^** unit only. Each time this unit its Bondsman ability, it can select a friendly **^^Armiger^^** that is within 24" of and visible to this unit.
- Aspiring - Truth's Voice
- Pilot of a **^^Titanic^^** unit only. Each time this unit its Bondsman ability, it can select a friendly **^^Armiger^^** that is within 18" of and visible to this unit.
- Virtuous - Emissary of the Court
- Pilot of a **^^Titanic^^** unit only. Each time this unit its Bondsman ability, it can select a friendly **^^Armiger^^** that is anywhere on the battlefield and visible to this unit.
- Esteemed - Martial Tutor
- At the end of each battle, if this unit gains any XP, you can select up to two other **^^Imperial Knights^^** units from your Crusade army that survived that battle. The selected unit gains 1XP.
- Aspiring - Wise Mentor
- At the end of each battle, if this unit gains any XP, you can select one other **^^Imperial Knights^^** unit from your Crusade army that survived that battle. The selected unit gains 1XP.
- Virtuous - Master-At-Arms
- At the end of each battle, if this unit gains any XP, you can select up to three other **^^Imperial Knights^^** units from your Crusade army that survived that battle. The selected unit gains 1XP.
- Esteemed - Foe Hunter
- After both players have deployed their armies, you can redeploy this unit and one friendly **^^Imperial Knights Armiger^^** unit.
- Aspiring - Predator's Prescience
- After both players have deployed their armies, you can redeploy this unit.
- Virtuous - Trailmaker
- After both players have deployed their armies, you can redeploy this unit and one friendly **^^Imperial Knights^^** unit.
- Esteemed - Noble Orator
- Once per battle, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an **^^Imperial Knights^^** unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1 and you can re-roll a Wound roll of 1.
- Aspiring - A Duty of Censure
- Once per battle, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an **^^Imperial Knights^^** unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1.
- Virtuous - High Denunciator
- Once per turn, at the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time an **^^Imperial Knights^^** unit from your Crusade army makes an attack that targets that unit, you can re-roll a Hit roll of 1 and you can re-roll a Wound roll of 1.
- Esteemed - Lance of Terra
- Add 2" to this unit's Move characteristic. This unit is eligible to shoot in a turn in which it Advanced.
- Aspiring - Landstridr
- Add 2" to this unit's Move characteristic.
- Virtuous - Foe's Bane
- Add 2" to this unit's Move characteristic. This unit is eligible to shoot and declare a charge in a turn in which it Advanced.
- Esteemed - Blessed By The Sacristans
- In your Command phase, you can select one friendly **^^Imperial Knights^^** model within 6" of this unit. That friendly model regains up to 3 lost wounds.
- Aspiring - Iron Bloodline
- In your Command phase, you can select one friendly **^^Imperial Knights^^** model within 6" of this unit. That friendly model regains up to D3 lost wounds.
- Virtuous - Knight of the Cog
- In your Command phase, you can select one friendly **^^Imperial Knights^^** model within 6" of this unit. That friendly model regains up to D3+3 lost wounds.
- Desperate For Redemption
- This unit is not eligible to Fall Back.
- Stain of Dishonour
- This unit cannot use or be affected by Bondsman abilities.
- Bonded In Shame
- Subtract 2 from this unit's Objective Control characteristic and worsen its Leadership characteristic by 1.
- Deadly Demise D6+2
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Super-Heavy Walker
- Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**: - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height. - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked. ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will
- Invulnerable Save (5+*)
- This model has a 5+ invulnerable save against ranged attacks.
- Damaged: 1-10 Wounds Remaining
- While this model has 1-10 wounds remaining, subtract 5 from this model's Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
- Ion Aegis (Aura)
- While a friendly **^^Armiger^^** model is within 6" of this model, each time a ranged attack targets that model, it has the Benefit of Cover against that attack.
Points
- 1 model425 pts
Keywords
VehicleWalkerTitanicToweringCharacterImperiumImperial KnightsDominusRanged WeaponAttacks Dx WeaponImperial Knights