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ATTRITIO

Hearthkyn Warriors

100 pts

Characteristics

M5"
T5
Sv4+
Inv5+
W1
LD7+
OC2
Ranged WeaponsRangeABSSAPD
  • Autoch-pattern bolt pistol[Pistol]12"14+401
  • Autoch-pattern bolter24"24+401
  • EtaCarn plasma beamer[Sustained Hits D3]18"14+8-32
  • HYLas auto rifle[Assault, Rapid Fire 3]24"34+6-11
  • HYLas rotary cannon[Heavy, Sustained Hits 1]24"65+6-11
  • Ion blaster18"14+5-21
  • Magna-rail rifle[Devastating Wounds, Heavy]18"15+12-3D3+3
  • Theyn's pistol[Pistol]12"14+8-21
Melee WeaponsRangeAWSSAPD
  • Close combat weaponMelee14+401
  • Plasma knifeMelee24+4-21
  • Theyn's melee weaponMelee24+5-22

Abilities

Luck Has, Need Keeps, Toil Earns
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, until your opponent's Level of Control over that is greater than yours at the end of a phase.
Pan-spectral Scanning
Each time a model in this unit makes a ranged attack, re-roll a Hit roll of 1.
Prioritised Efficiency
If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of yo
Feel No Pain 6+
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 

Points

  • 10 models100 pts

Keywords

Leagues of VotannInfantryBattlelineGrenadesLeagues of Votann