Hernkyn Pioneers
80 - 160 pts
Characteristics
M12"
T6
Sv4+
W3
LD7+
OC2
Ranged WeaponsRangeABSSAPD
- Bolt revolver[Pistol]12"14+501
- Bolt shotgun[Assault]18"24+501
- HYLas rotary cannon[Sustained Hits 1]24"64+6-11
- Ion beamer[Blast]18"D3+14+8-21
- Magna-coil autocannon24"34+7-12
Melee WeaponsRangeAWSSAPD
- Plasma knifeMelee24+4-21
Abilities
- Outflanking Mag-Riders
- At the end of your opponent’s turn, if this unit is wholly within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
- Prioritised Efficiency
- If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of yo
Points
- 3 models80 pts
- 6 models160 pts
Keywords
Leagues of VotannMountedGrenadesFlyPioneersHernkynLeagues of Votann