Hernkyn Yaegirs
90 pts
Characteristics
M6"
T5
Sv5+
W1
LD7+
OC1
Ranged WeaponsRangeABSSAPD
- APM launcher[Anti-MONSTER 3+, Anti-VEHICLE 3+]24"14+6-2D6
- Bolt revolver[Pistol]12"14+501
- Bolt shotgun[Assault]18"24+501
- Magna-coil rifle[Ignores Cover, Precision]24"14+5-22
Melee WeaponsRangeAWSSAPD
- Close combat weaponMelee14+401
- Plasma knifeMelee24+4-21
Abilities
- Pragmatic Hunters
- In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'
- Prioritised Efficiency
- If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of yo
- Infiltrators
- During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Points
- 10 models90 pts
Keywords
Leagues of VotannInfantryGrenadesYaegirsHernkynDamage Dx WeaponLeagues of Votann