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ATTRITIO

Kapricus Defenders

65 - 130 pts

Characteristics

M12"
T7
Sv4+
W7
LD7+
OC2
Ranged WeaponsRangeABSSAPD
  • HYLas rotary cannon[Sustained Hits 1]24"64+6-12
  • Magna-rail cannon[Devastating Wounds, Heavy]24"14+14-4D3+3
  • Twin magna-coil autocannon[Twin-linked]24"34+7-12
Melee WeaponsRangeAWSSAPD
  • Armoured hullMelee34+601

Abilities

Opportunistic Manoeuvre
In your Shooting phase, after this unit has shot, it can make a Normal Move of up to D6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
Prioritised Efficiency
If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of yo
Deadly Demise 1
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th

Points

  • 1 model65 pts
  • 2 models130 pts

Keywords

VehicleFlyHernkynKapricusDefendersLeagues of VotannSmokeLeagues of Votann