Canoptek Macrocytes
70 pts
Characteristics
M8"
T3
Sv4+
W1
LD8+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Atomiser beamRange 12"A 1Skill 4+S/AP/D 6 / -1 / 1
- Gauss scalpelRange 18"A 1Skill 4+S/AP/D 4 / -1 / 1Lethal Hits
- Tesla casterRange 18"A 1Skill 4+S/AP/D 5 / 0 / 1AssaultSustained Hits 1
Abilities
- Harassment Swarm (Aura)
- While an enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**) is within 3" of this unit, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
- Nanoscarab Projector
- Once per battle round, when a friendly ^^**Necrons^^** unit within 3" of the bearer activates its Reanimation Protocols, the bearer can use this ability. If it does, that unit reanimates 1 additional wound.
- Accelerator Mandible
- At the start of the Fight phase, select one friendly ^^**Canoptek^^** unit within 3" of the bearer’s unit. Until the end of the phase, improve the Weapon Skill characteristic of weapons equipped by models in that unit by 1.
- Scouts 8"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Reanimation Protocols
- If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
Points
- 5 models70 pts
Keywords
NecronsBeastFlyCanoptekMacrocytesNecrons