Skip to main content
ATTRITIO

Canoptek Tomb Sentinel

115 pts

Characteristics

M10"
T9
Sv3+
Inv4+
W9
LD8+
OC3

Ranged Weapons

  • Exile cannonRange 18"A D6+1Skill 4+S/AP/D 10 / -2 / 2
    Blast

Melee Weapons

  • Tomb Sentinel clawsRange MeleeA 6Skill 4+S/AP/D 6 / 0 / 1

Abilities

Aggressor Guardian
Each time an attack targets this model, if this model is within range of an objective marker, worsen the Armour Penetration characteristic of that attack by 1. In addition, each time this model makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Reanimation Protocols
If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:  - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
Distortion Fields (Aura)
While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.  At the start of each phase, for each ^^**Necrons Monster^^** unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".
Gloom Prism (Aura)
While a friendly **^^Necrons^^** unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.

Points

  • 1 model115 pts

Keywords

NecronsMonsterCanoptekTomb SentinelNecrons