C’Tan Shard Of The Deceiver
Epic Hero330 pts
Characteristics
M8"
T11
Sv3+
Inv4+
W16
LD6+
OC4
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Cosmic insanityRange 18"A 6Skill 2+S/AP/D 6 / -2 / 2Anti-CHARACTER 4+Devastating WoundsPrecision
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Golden fistsRange MeleeA 8Skill 2+S/AP/D 10 / -3 / 3
Abilities
- Grand Illusion
- If your army includes this model, after both players have deployed their armies, select up to three ^^**NECRONS^^** units from your army and redeploy them. When doing so, any of those units can be placed in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
- Lord of Deceit (Aura)
- Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
- Reanimation Protocols
- If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Stealth
- If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
- Necrodermis
- Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
- Enslaved Star God
- This model cannot be your WARLORD.
- Feel No Pain 5+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Distortion Fields (Aura)
- While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1. At the start of each phase, for each ^^**Necrons Monster^^** unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".
Points
- 1 model330 pts
Keywords
NecronsMonsterCharacterEpic HeroFlyNecrons