C’Tan Shard Of The Void Dragon
Epic Hero345 pts
Characteristics
M10"
T11
Sv3+
Inv4+
W16
LD6+
OC4
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Spear of the Void DragonRange 12"A D3Skill 2+S/AP/D 8 / -3 / D6+2Anti-VEHICLE 2+
- Voltaic stormRange 18"A D6+3Skill 2+S/AP/D 7 / -1 / 2BlastSustained Hits 2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Canoptek tail bladesRange MeleeA 6Skill 2+S/AP/D 6 / -1 / 1Extra Attacks
- ➤ Spear of the Void Dragon - strikeRange MeleeA 5Skill 2+S/AP/D 12 / -4 / D6+2Anti-VEHICLE 2+
- ➤ Spear of the Void Dragon - sweepRange MeleeA 10Skill 2+S/AP/D 8 / -1 / 2
Abilities
- Matter Absorption
- At the start of your Shooting phase, select one enemy ^^**VEHICLE^^** unit within 12" of this model and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds and this model regains up to that many lost wounds.
- Animus Damper
- Once per turn, at the start of your opponent’s Shooting phase, select one enemy ^^**Vehicle^^** unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.
- Reanimation Protocols
- If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Necrodermis
- Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
- Enslaved Star God
- This model cannot be your WARLORD.
- Feel No Pain 5+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Distortion Fields (Aura)
- While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1. At the start of each phase, for each ^^**Necrons Monster^^** unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".
Points
- 1 model345 pts
Keywords
NecronsMonsterCharacterEpic HeroFlyExtra Attacks WeaponNecrons