Doom Scythe
200 pts
Characteristics
M-
T9
Sv3+
W12
LD7+
OC0
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Heavy death rayRange 36"A 3Skill 3+S/AP/D 16 / -4 / D6+1Sustained Hits D3
- Twin tesla destructorRange 36"A 6Skill 3+S/AP/D 8 / 0 / 2Sustained Hits 2Twin-linked
Abilities
- Atavistic Instigation
- Each time this model targets an enemy unit with its heavy death ray, your opponent must declare if that unit will stand firm or duck for cover: ■ If it stands firm, when resolving attacks against that unit this phase, a successful unmodified Hit roll of 5+ scores a Critical Hit. ■ If it ducks for cover, until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
- Damaged: 1-4 wounds remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Reanimation Protocols
- If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Points
- 1 model200 pts
Keywords
NecronsVehicleAircraftFlyNecrons