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ATTRITIO

Doom Scythe

200 pts

Characteristics

M-
T9
Sv3+
W12
LD7+
OC0

Ranged Weapons

  • Heavy death rayRange 36"A 3Skill 3+S/AP/D 16 / -4 / D6+1
    Sustained Hits D3
  • Twin tesla destructorRange 36"A 6Skill 3+S/AP/D 8 / 0 / 2
    Sustained Hits 2Twin-linked

Abilities

Atavistic Instigation
Each time this model targets an enemy unit with its heavy death ray, your opponent must declare if that unit will stand firm or duck for cover: ■ If it stands firm, when resolving attacks against that unit this phase, a successful unmodified Hit roll of 5+ scores a Critical Hit. ■ If it ducks for cover, until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Damaged: 1-4 wounds remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Reanimation Protocols
If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:  - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
Deadly Demise D3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th

Points

  • 1 model200 pts

Keywords

NecronsVehicleAircraftFlyNecrons