Illuminor Szeras
Epic Hero175 pts
Characteristics
M8"
T8
Sv2+
Inv4+
W9
LD6+
OC3
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Eldritch lanceRange 36"A 3Skill 3+S/AP/D 9 / -3 / 3
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Impaling legsRange MeleeA 4Skill 3+S/AP/D 6 / -1 / 1Extra Attacks
Abilities
- Illuminor
- While this model is within 3" of one or more other friendly NECRONS units, this model has the Lone Operative ability.
- Mechanical Augmentation (Aura)
- While a friendly NECRONS BATTLELINE unit is within 3" of this model, each time a model in that unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and each time an attack targets that unit, worsen the Armour Penetration characteristic of that attack by 1.
- Atomic Energy Manipulator
- At the end of the Fight phase, if this model destroyed one or more models this phase, until the end of the battle, add 3" to the range of its Mechanical Augmentation ability (to a maximum of 12").
- Reanimation Protocols
- If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
- Feel No Pain 4+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
Points
- 1 model175 pts
Keywords
NecronsInfantryCharacterEpic HeroCryptekExtra Attacks WeaponNecrons