Monolith
420 pts
Characteristics
M8"
T13
Sv2+
W22
LD7+
OC8
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Death rayRange 24"A 1Skill 3+S/AP/D 12 / -4 / D6+1Sustained Hits D3
- Gauss flux arcRange 24"A 3Skill 3+S/AP/D 6 / -1 / 1Lethal HitsRapid Fire 3
- Particle whipRange 24"A 3D6Skill 3+S/AP/D 8 / -1 / 2BlastDevastating Wounds
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Portal of exileRange MeleeA 6Skill 2+S/AP/D 8 / -2 / 3
Abilities
- Damaged: 1-7 wounds remaining
- While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
- Eternity Gate
- In your movement phase (excluding the first battle round), you can select one friendly NECRONS INFANTRY unit that is either in strategic reserves or on the battlefield (if you select a unit on the battlefield, remove that unit from the battlefield and place it into strategic reserves). That unit can make an ingress move, and must be set up wholly within 6" of this unit and not engaged with any enemy units. That unit cannot make a charge move this turn.
- Reanimation Protocols
- If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Points
- 1 model420 pts
Keywords
NecronsVehicleTitanicFlyToweringFrameAttacks Dx WeaponNecrons