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ATTRITIO

Ophydian Destroyers

80 - 145 pts

Characteristics

M10"
T5
Sv4+
W3
LD7+
OC2

Melee Weapons

  • Ophydian hyperphase weaponsRange MeleeA 5Skill 3+S/AP/D 4 / -2 / 2

Abilities

Tunnelling Horrors
At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:  - Place this unit in strategic reserves.  - This unit must make an ingress move in your next Movement phase (including in your first turn).’
Reanimation Protocols
If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:  - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Plasmacyte
Once per battle for each Plasmacyte this unit has, when this unit is selected to fight, you can use this ability. If you do, until the end of the phase, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.

Points

  • 3 models80 pts
  • 6 models145 pts

Keywords

NecronsInfantryDestroyer CultNecrons