Seraptek Heavy Construct
540 pts
Characteristics
M10"
T12
Sv3+
Inv5+
W24
LD7+
OC10
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Singularity generatorRange 36"A 2D6Skill 3+S/AP/D 10 / -3 / 4BlastDevastating Wounds
- Synaptic obliteratorRange 48"A 8Skill 3+S/AP/D 5 / -1 / 2Sustained Hits 2
- Transdimensional projectorRange 48"A 2Skill 3+S/AP/D 24 / -4 / D6+4
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ➤ Titanic forelimbs - strikeRange MeleeA 6Skill 3+S/AP/D 14 / -3 / 5
- ➤ Titanic forelimbs - sweepRange MeleeA 12Skill 3+S/AP/D 8 / -1 / 2
Abilities
- Terrifying Monstrosity
- At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
- Damaged: 1-9 wounds remaining
- While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
- Reanimation Protocols
- If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
- Deadly Demise D6+2
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Points
- 1 model540 pts
Keywords
NecronsVehicleWalkerTitanicToweringFrameAttacks Dx WeaponNecrons