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ATTRITIO

Technomancer

Support80 pts

Characteristics

M5"
T5
Sv4+
Inv5+
W4
LD6+
OC1

Ranged Weapons

  • Staff of lightRange 18"A 3Skill 3+S/AP/D 5 / -2 / 1

Abilities

Rites of Reanimation
Improves Reanimation Protocols of the bearer's unit by 1 wound.
Feel No Pain
Bearer's unit has Feel No Pain 5+ vs mortal wounds.
Support
This model can be attached to the following units: ■ CANOPTEK WRAITHS ■ IMMORTALS ■ NECRON WARRIORS
Technomancer
At the end of your Movement phase, select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.
Veil of Darkness
NECRONS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:  - Place this unit in strategic reserves.  - This unit has Deep Strike until the start of your next Shooting phase.  - This unit must make an ingress move in your next Movement phase (including in your first turn).
Nether-realm Casket
NECRONS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
Phasal Subjugator (Aura)
NECRONS model only. While a friendly NECRONS unit (excluding CHARACTER units) is within 6" of the bearer, each time a model in that unit makes an attack, add 1 to the hit roll.
Dimensional Overseer
NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add 1 to the number of units from your army that you can select for the Hyperphasing rule.
Eternal Madness
NECRONS model only. In the Fight phase, each time a model in the bearer's unit is destroyed, if that model had not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking model's unit has finished making its attacks, and is then removed from play.
Ingrained Superiority
NECRONS model only. Each time a model in the bearer's unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
Soulless Reaper
DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer's unit is selected to Fall Back, roll one D6. On a 3+, that unit cannot Fall Back and must Remain Stationary.
Eldritch Nightmare
DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.
Dimensional Sanctum
CRYPTEK model only. Models in the bearer's unit have the Infiltrators ability.
Hyperphasic Fulcrum
CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army's Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.
Autodivinator
CRYPTEK model only. Each time your opponent gains a CP as a result of an ability, roll one D6: on a 2+, you also gain 1CP.
Metalodermal Tesla Weave
CRYPTEK model only. Once per phase, when an enemy unit selects the bearer's unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds, on a 6, that enemy unit suffers 3 mortal wounds.
Honourable Combatant
OVERLORD model only. Each time the bearer's unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.
Unflinching Will
OVERLORD model only. The bearer's melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.
Warrior Noble
OVERLORD model only. Each time a melee attack targets the bearer's unit, subtract 1 from the Hit roll.
Eternal Conqueror
OVERLORD model only. Each time a model in the bearer's unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.
Enaegic Dermal Bond
NECRONS model only. The bearer has the Feel No Pain 4+ ability.
Arisen Tyrant
NECRONS model only. Each time a model in the bearer's unit makes an attack, re-roll a Hit roll of 1. If the bearer's unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.
Hyperspatial Transfer Node
NECRONS model only. Each time the bearer's unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer's unit.
Osteoclave Fulcrum
NECRONS model only. Models in the bearer's unit have the Deep Strike ability.
Dread Majesty (Aura)
While a friendly ^^**Necrons**^^ unit (excluding ^^**Monster^^** and ^^**Titianic^^** units) is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.
Miniaturised Nebuloscope
Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Demanding Leader
In your Command phase, select one friendly NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.
Chrono-impedance Fields
In your Command phase, select one friendly **^^Necrons Vehicle^^** or **^^Necrons Mounted^^** unit (excluding Titanic units) within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack.
Gauntlet of Compression
Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit.
Atomic Disintegrators
In your Shooting phase, each time the bearer’s unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment rule, you can also select from the following abilities: [ANTI‑MONSTER 5+], [ANTI‑VEHICLE 5+].
Quantum Abacus
Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if it is within range of one or more objectives: on a 4+, you gain 1CP.
Gravitic Bolas
In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks (excluding ^^**Titanic^^** units); until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.
Destroyer Ankh
The bearer has the ^^**Destroyer Cult^^** keyword. Add 2" to the Move characteristic of models in the bearer’s unit and add 2 to the Attacks characteristic of melee weapons equipped by the bearer.
Murdermind
The bearer has the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.
Mark of the Nekrosor
Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.
Cursed Circlet
Each time an enemy unit is selected to shoot, after that unit has shot, if any models from the bearer’s unit were destroyed as a result of those attacks, the bearer’s unit can make a Surge move. To do so, roll one D6: the bearer’s unit can be moved a number of inches up to the result, but the bearer’s unit must finish that move as close as possible to the closest enemy unit (excluding ^^**Aircraft^^**).  When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is Battle‑shocked.
Prelocational Optimiser
When this unit is selected to shoot, if this unit was set up using a Monolith’s Eternity Gate ability this turn, this unit’s ranged attacks have:  - [LETHAL HITS].  - Or: [SUSTAINED HITS 1].
Reanimation Protocols
If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:  - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.

Points

  • 1 model80 pts

Keywords

NecronsInfantryCharacterFlyCryptekMelee WeaponRanged WeaponNecrons