Tomb Citadel Walls
180 pts
Characteristics
M-
T13
Sv2+
Inv5+
W50
LD7+
OC0
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Gauss exterminatorRange 48"A 1Skill 4+S/AP/D 14 / -3 / 6Lethal Hits
- Twin tesla destructorRange 36"A 6Skill 3+S/AP/D 8 / 0 / 2Sustained Hits 2Twin-linked
Abilities
- Ziggurat Dock
- One friendly **^^Monolith, Obelisk, Tesseract Vault**^^ or **^^Sentry Pylon**^^ model can start the battle on top of this Fortification’s ziggurat platform. While such a model is on this platform, that model's ranged weapons have the [HEAVY] ability. Any friendly model can be set up or end any type of move on the ramps or platform sections of this **^^Fortification**^^.
- Phased Cover
- Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this ^^**Fortification^^**, that model has the Benefit of Cover against that attack.
- Damaged: 1-15 wounds remaining
- While this model has 1‑15 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Fortification
- While an enemy unit is only within Engagement Range of one or more ^^**Fortifications**^^ from your army: - That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll. - Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
- Deadly Demise 3D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Reanimation Protocols
- If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: - When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.
Points
- 1 model180 pts
Keywords
FortificationTitanicVehicleFrameTomb CitadelNecronsNecrons