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ATTRITIO

Boyz

75 - 160 pts

Characteristics

M6"
T5
Sv5+
W1
LD7+
OC2
Ranged WeaponsRangeABSSAPD
  • Big shoota[Rapid Fire 2]36"35+501
  • Kombi-rokkit24"15+10-23
  • Kombi-shoota24"25+401
  • Kombi-weapon[Anti-Infantry 4+, Devastating Wounds, Rapid Fire 1]24"15+401
  • Kustom shoota[Rapid Fire 2]18"45+401
  • Rokkit launcha[Blast]24"D35+9-23
  • Shoota[Rapid Fire 1]18"25+401
  • Slugga[Close-Quarters]12"15+401
Melee WeaponsRangeAWSSAPD
  • Big choppaMelee33+7-12
  • ChoppaMelee33+4-11
  • Close combat weaponMelee23+401
  • Power klawMelee34+9-22

Abilities

Get Da Good Bitz
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Points

  • 10 models75 pts
  • 20 models160 pts

Keywords

InfantryBattlelineMobGrenadesOrksOrks