Burna-Bommer
115 pts
Characteristics
M-
T9
Sv3+
Inv6+
W12
LD7+
OC0
Ranged WeaponsRangeABSSAPD
- Skorcha missile rack[Blast, Ignores Cover]36"2D65+5-11
- Twin big shoota[Rapid Fire 2, Twin-linked]36"35+501
- Twin supa-shoota[Rapid Fire 2, Sustained Hits 1, Twin-linked]36"45+6-11
Melee WeaponsRangeAWSSAPD
- Armoured hullMelee34+601
Abilities
- Burna Bomb
- At the end of your opponent’s Fight phase, you can select one **visible** enemy unit (excluding **Lone Operative** units) within 24" of this unit: - Friendly **ORKS** units' ranged attacks that target that enemy unit have **[IGNORES COVER]** until the end of your next turn. - Roll one D6 for each model in that enemy unit: -- For each 6, that enemy unit suffers 1 **mortal wound**.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-4 Wounds Remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Points
- 1 model115 pts
Keywords
VehicleFlyAircraftOrksSpeed FreeksAttacks Dx WeaponOrks