Hunta Rig
125 pts
Characteristics
M10"
T10
Sv3+
W16
LD7+
OC5
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Stikka kannonRange 12"A 1Skill 5+S/AP/D 12 / -2 / 3Anti-Monster 2+Anti-Vehicle 2+Snagged
- ’Eavy lobbaRange 48"A D6Skill 5+S/AP/D 6 / 0 / 2BlastIndirect Fire
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Butcha boyzRange MeleeA 4Skill 3+S/AP/D 5 / -1 / 1Anti-Monster 4+Anti-Vehicle 4+Extra Attacks
- Savage horns and hoovesRange MeleeA 4Skill 4+S/AP/D 8 / -1 / 3Extra AttacksLance
- Saw bladesRange MeleeA 6Skill 3+S/AP/D 10 / -2 / 2
Abilities
- On Da Hunt
- For each model embarked within this TRANSPORT, add 1 to the Attacks characteristic of this model’s butcha boyz weapon (to a maximum of +6).
- Da Shootiest Blasta
- Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
- Rezmekka's Redder Paint
- **^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
- Da Irongob
- At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
- Frazzle Field Generator
- Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
- Da Krushin' Armour
- - The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
- Targetin' Gizmos
- **WAGON** unit only. While a **BIG MEK** model is embarked within this unit: ▪ This unit’s ranged attacks have **[IGNORES COVER]**. ▪ If the Waaagh! is active for this unit, this unit’s ranged attacks have **[SUSTAINED HITS 1]**.
- Boarding Ramps
- **WAGON** unit only. When a unit embarked within this unit is selected to make a **disembark move**, that unit has +1 to **charge rolls** until the end of the turn.
- Dead Shiny Shootas
- **ORKS INFANTRY** unit only. This unit’s ranged attacks have: - **[RAPID FIRE 1]**. - <ins>Or:</ins> If that attack already has **[RAPID FIRE]**, +1 to the value of that **[RAPID FIRE]** (e.g. **[RAPID FIRE 1]** becomes **[RAPID FIRE 2]**).
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Feel No Pain 6+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
- Firing Deck 11
- This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 4. Until t
- Damaged: 1-5 Wounds Remaining
- While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Points
- 1 model125 pts
Keywords
TransportBeast SnaggaOrksMonsterOrks