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ATTRITIO

Hunta Rig

125 pts

Characteristics

M10"
T10
Sv3+
W16
LD7+
OC5

Ranged Weapons

  • Stikka kannonRange 12"A 1Skill 5+S/AP/D 12 / -2 / 3
    Anti-Monster 2+Anti-Vehicle 2+Snagged
  • ’Eavy lobbaRange 48"A D6Skill 5+S/AP/D 6 / 0 / 2
    BlastIndirect Fire

Melee Weapons

  • Butcha boyzRange MeleeA 4Skill 3+S/AP/D 5 / -1 / 1
    Anti-Monster 4+Anti-Vehicle 4+Extra Attacks
  • Savage horns and hoovesRange MeleeA 4Skill 4+S/AP/D 8 / -1 / 3
    Extra AttacksLance
  • Saw bladesRange MeleeA 6Skill 3+S/AP/D 10 / -2 / 2

Abilities

On Da Hunt
For each model embarked within this TRANSPORT, add 1 to the Attacks characteristic of this model’s butcha boyz weapon (to a maximum of +6).
Da Shootiest Blasta
Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
Rezmekka's Redder Paint
**^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
Da Irongob
At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
Frazzle Field Generator
Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
Da Krushin' Armour
- The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
Targetin' Gizmos
**WAGON** unit only. While a **BIG MEK** model is embarked within this unit: ▪ This unit’s ranged attacks have **[IGNORES COVER]**. ▪ If the Waaagh! is active for this unit, this unit’s ranged attacks have **[SUSTAINED HITS 1]**.
Boarding Ramps
**WAGON** unit only. When a unit embarked within this unit is selected to make a **disembark move**, that unit has +1 to **charge rolls** until the end of the turn.
Dead Shiny Shootas
**ORKS INFANTRY** unit only. This unit’s ranged attacks have: - **[RAPID FIRE 1]**. - <ins>Or:</ins> If that attack already has **[RAPID FIRE]**, +1 to the value of that **[RAPID FIRE]** (e.g. **[RAPID FIRE 1]** becomes **[RAPID FIRE 2]**).
Deadly Demise D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Feel No Pain 6+
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 
Firing Deck 11
This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence:  1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase).  2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons).  3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons.  4. Until t
Damaged: 1-5 Wounds Remaining
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Points

  • 1 model125 pts

Keywords

TransportBeast SnaggaOrksMonsterOrks