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ATTRITIO

Kommandos

120 pts

Characteristics

M6"
T5
Sv5+
W1
LD7+
OC1

Melee Weapons

  • Breacha ramRange MeleeA 2Skill 4+S/AP/D 9 / -2 / 2

Abilities

Sneaky Gitz
Enemy units cannot target this unit with **snap shooting** attacks.
Patrol Squad
At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models. (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).
Distraction Grot
Once per battle, in your opponent’s Shooting phase, before making a saving throw for a model in this unit, it can deploy the distraction grot. If it does, until the end of the phase, models in this unit have a 5+ invulnerable save. **Designer’s Note:** *Place a Distraction Grot token next to the unit, removing it when this unit uses this ability.*
Da Shootiest Blasta
Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
Rezmekka's Redder Paint
**^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
Da Irongob
At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
Frazzle Field Generator
Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
Da Krushin' Armour
- The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
Targetin' Gizmos
**WAGON** unit only. While a **BIG MEK** model is embarked within this unit: ▪ This unit’s ranged attacks have **[IGNORES COVER]**. ▪ If the Waaagh! is active for this unit, this unit’s ranged attacks have **[SUSTAINED HITS 1]**.
Boarding Ramps
**WAGON** unit only. When a unit embarked within this unit is selected to make a **disembark move**, that unit has +1 to **charge rolls** until the end of the turn.
Dead Shiny Shootas
**ORKS INFANTRY** unit only. This unit’s ranged attacks have: - **[RAPID FIRE 1]**. - <ins>Or:</ins> If that attack already has **[RAPID FIRE]**, +1 to the value of that **[RAPID FIRE]** (e.g. **[RAPID FIRE 1]** becomes **[RAPID FIRE 2]**).
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Points

  • 10 models120 pts

Keywords

InfantryGrenadesOrksSmokeOrks