Mad Dok Grotsnik
LeaderEpic Hero65 pts
Characteristics
M6"
T5
Sv5+
Inv5+
W4
LD7+
OC1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Power klawRange MeleeA 4Skill 3+S/AP/D 9 / -2 / 2Sustained Hits 1
Abilities
- Mad Dok
- While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
- One Scalpel Short of a Medpack
- While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it Fell Back.
- Leader
- This model can be attached to the following units: - **^^Boyz^^** - **^^Burna Boyz^^** - **^^Tankbustas^^** - **^^Lootas^^** - **^^Nobz^^**
- Close-quarters
- Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: - One or more of its **[CLOSE-QUARTERS]** weapons. - One or more of its other ranged weapons.
- Anti
- This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**. ***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
- Extra Attacks
- Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: - All of that model’s **[EXTRA ATTACKS]** weapons. - One of that model’s other melee weapons, if possible.
- Precision
- While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.
- Feel No Pain 5+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
Points
- 1 model65 pts
Keywords
Epic HeroCharacterInfantryPainboyOrksOrks