Nobz
105 - 210 pts
Characteristics
M6"
T5
Sv4+
W2
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Kombi-weaponRange 24"A 1Skill 5+S/AP/D 4 / 0 / 1Anti-Infantry 4+Devastating WoundsRapid Fire 1
- SluggaRange 12"A 1Skill 5+S/AP/D 4 / 0 / 1Close-Quarters
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Big choppaRange MeleeA 3Skill 3+S/AP/D 7 / -1 / 2
- Close combat weaponRange MeleeA 3Skill 3+S/AP/D 5 / 0 / 1
- Power klawRange MeleeA 3Skill 4+S/AP/D 9 / -2 / 2
Abilities
- Da Boss’ Ladz
- While a WARBOSS model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
- Da Shootiest Blasta
- Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
- Rezmekka's Redder Paint
- **^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
- Da Irongob
- At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
- Frazzle Field Generator
- Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
- Da Krushin' Armour
- - The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
- Targetin' Gizmos
- **WAGON** unit only. While a **BIG MEK** model is embarked within this unit: ▪ This unit’s ranged attacks have **[IGNORES COVER]**. ▪ If the Waaagh! is active for this unit, this unit’s ranged attacks have **[SUSTAINED HITS 1]**.
- Boarding Ramps
- **WAGON** unit only. When a unit embarked within this unit is selected to make a **disembark move**, that unit has +1 to **charge rolls** until the end of the turn.
- Dead Shiny Shootas
- **ORKS INFANTRY** unit only. This unit’s ranged attacks have: - **[RAPID FIRE 1]**. - <ins>Or:</ins> If that attack already has **[RAPID FIRE]**, +1 to the value of that **[RAPID FIRE]** (e.g. **[RAPID FIRE 1]** becomes **[RAPID FIRE 2]**).
- Ammo Runt
- Once per battle for each ammo runt this unit has, when this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, ranged weapons equipped by models in this unit have the [LETHAL HITS] ability. Designer’s Note: Place the relevant number of Ammo Runt tokens next to the unit, removing one each time the unit uses this ability.
Points
- 5 models105 pts
- 10 models210 pts
Keywords
InfantryGrenadesOrksOrks