Painboy On Warbike
Leader85 pts
Characteristics
M12"
T6
Sv4+
Inv6+
W4
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Twin dakkagunRange 18"A 3Skill 5+S/AP/D 5 / 0 / 1AssaultRapid Fire 2Twin-linked
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- KillsawRange MeleeA 2Skill 4+S/AP/D 12 / -3 / 2
- Power klawRange MeleeA 3Skill 4+S/AP/D 9 / -2 / 2
- ’Urty syringeRange MeleeA 1Skill 3+S/AP/D 2 / 0 / 1Anti-Infantry 4+Extra AttacksPrecision
Abilities
- Hold Still and Say ‘Aargh!’
- Each time an attack made by this model with its ’urty syringe scores a Critical Wound against a unit (excluding VEHICLE units), that unit suffers D6 mortal wounds.
- Dok’s Toolz
- While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
- Leader
- This model can be attached to the following unit: - **NOBZ ON WARBIKES** - **SKORCHAS** - **WARBIKERS** - **WARBUGGIES**
- Supa-Cybork Body
- **^^Orks^^** model only. The bearer has the Feel No Pain 4+ ability.
- Headwoppa’s Killchoppa
- **^^Orks^^** model only. Melee weapons equipped by the bearer (excluding Extra Attacks weapons) have the **[DEVASTATING WOUNDS]** ability.
- Kunnin’ But Brutal
- **^^Orks^^** model only. While the bearer is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
- Follow Me Ladz
- **^^Orks^^** model only. While the bearer is leading a unit, add 2" to the Move characteristic of models in that unit.
- Surly As A Squiggoth
- **^^Beastboss On Squigosaur^^** model only. While the bearer is leading a unit, each time an attack targets that unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
- Skrag Every Stash!
- **^^Beast Snagga^^** model only. At the end of your Command phase, if the bearer is within range of an objective marker you control, that objective market remains under your control, even if you have no models within range of it, until your opponent controls it at the start of end of any turn.
- Proper Killy
- **^^Beast Snagga^^** model only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer.
- Glory Hog
- **^^Beastboss On Squigosaur^^** model only. Models in the bearer's unit have the Scouts 9" ability.
- Gitfinder Gogglez
- **^^Mek^^** model only. Ranged weapons equipped by models in the bearer's unit have the **[IGNORES COVER]** ability.
- Press It Fasta!
- **^^Mek^^** model only. Each time the bearer's unit is selected to shoot, when rolling to determine which ability that unit's weapons gain from the Try Dat Button! Detachment rule, roll one additional D6; until the end of the phase, ranged weapons equipped by models in that unit gain both Button Effects generated by those rolls. If a duplicate Button Effect is rolled, it has no additional effect.
- Supa-glowy Fing
- **^^Mek^^** model only. In your Command phase, select one enemy unit within 18" and visible to the bearer, then roll one D6: on a 1-2, that enemy unit must take a Battle-shock test; on a 3-4, that enemy unit suffers D3 mortal wounds; on a 5-6, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
- Smoky Gubbinz
- **^^Mek^^** model only. Models in the bearer's unit have the Stealth ability.
- Ferocious Show Off
- **^^Orks Infantry^^** model only. Each time the bearer fights, while resolving those attacks, add 1 to the Strength characteristic of the bearer's melee weapons. If the bearer's unit contains 10 or more models, while resolving those attacks, add 3 to the Strength characteristic instead.
- Brutal But Kunnin'
- **^^Orks Infantry^^** model only. In your Command phase, if the bearer is on the battlefield (or is embarked within a **^^Transport^^** that is on the battlefield), roll one D6, adding 2 to the result if the bearer's unit contains 10 or more models: on a 5+, you gain 1 CP.
- Raucous Warcaller
- **^^Orks Infantry^^** model only. While the bearer is leading a unit, that unit always counts as containing 10 or more models for the purposes of your Detachment rule and any Stratagems you use.
- Bloodthirsty Belligerence
- **^^Orks Infantry^^** model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit. While that unit contains 10 or more models, you can re-roll Charge rolls made for that unit as well.
- Da Biggest Boss
- **^^Infantry Warboss^^** model only. Add 2 to the bearer's Wounds characteristic.
- Big Gob
- **^^Infantry Warboss^^** model only. At the start of the Fight phase, select one enemy unit within Engagement range of the bearer. That unit must take a Battle-shock test, and when doing so, subtract 1 from the result.
- 'Eadstompa
- **^^Infantry Warboss^^** model only. Each time the bearer makes an attack that targets a unit that is below its Starting Strength, re-roll a Wound roll of 1. If that unit is Below Half-strength, you can re-roll the Wound roll instead.
- Tellyporta
- **^^Warboss In Mega Armour^^** model only. Models in the bearer's unit have the Deep Strike ability.
- Fasta Than Yooz
- **^^Orks Infantry^^** model only. Each time the bearer's unit disembarks from a **^^Transport^^** after that **^^Transport^^** has made a Normal move, the bearer's unit is still eligible to declare a charge this turn.
- Squig-hide Tyres
- **^^Deffkilla Wartrike^^** model only. Each time a model in the bearer's unit makes a Consolidation move, it can move up to 6" instead of up to 3".
- Speed Makes Right
- **^^Orks^^** model only. In your Command phase, if the bearer (or a **^^Transport^^** the bearer is embarked within) is within 9" of one or more enemy units, roll one D6; on a 3+, you gain 1CP.
- Wazblasta
- **^^Deffkilla Wartrike^^** model only. In your Shooting phase, after the bearer's unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, it is not eligible to declare a charge.
- Mork's Kunnin'
- **ORKS** model only. When both players have deployed their armies, you can redeploy up to three friendly **ORKS INFANTRY** units. When doing so, you can set those units up in **strategic reserves**, regardless of how many units are already in **strategic reserves**.
- Slippery Git
- **INFANTRY WARBOSS** model only (excluding **MEGA ARMOUR** models). This model has **Infiltrators** and **Stealth**.
- Da Gobshot Thunderbuss
- **ORKS INFANTRY** model only. This model’s ranged attacks have: - **[DEVASTATING WOUNDS]**. - **[HAZARDOUS]**.
- Razgit's Magik Map
- **^^Orks^^** model only. After both players have deployed their armies, select up to three **^^Orks Infantry^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
- Git-spotter Squig
- **^^Orks^^** model only. Ranged weapons equipped by models in the bearer’s unit have the **[IGNORES COVER]** ability.
- Bionik Workshop
- **^^Big Mek^^** or **^^Painboy^^** model only. At the start of the battle, roll one D3 and compare the result to the list below. Until the end of the battle, models in the bearer’s unit have that bioniks ability. **1. Bionik Legs:** Add 2" to the Move characteristic of this model. **2. Bionik Arms:** Add 1 to the Strength characteristic of melee weapons equipped by this model. **3. Bionik Bonce:** Improve the Weapon Skill characteristic of melee weapons equipped by this model by 1.
- Da Kaptin
- **^^Warboss^^** model only. Once per battle round, at the start of any phase, you can select one friendly **^^Orks^^** unit that is Battle‑shocked and within 12" of the bearer. That unit suffers D3 mortal wounds and it is no longer Battle‑shocked.
- Living Battering Ram
- Each time the bearer attempts to operate a closed Hatchway, your opponent cannot try to prevent it. In addition, each time the bearer opens a Hatchway, each enemy unit within 6" of that Hatchway and wholly on the opposite side of it from the bearer must take a Battle-shock test.
- Scarred Brute
- The bearer has the Feel No Pain 5+ ability.
- Gnasher Squig Crates
- **^^Warboss^^** model only. In your Command phase, you can select one **^^Nobz^^** or **^^Meganobz^^** unit from your army (excluding Battle-shocked units) that is within 6" of the bearer and is within range of an objective marker. If there are no enemy models within range of that objective marker, it is Secured by your army.
- Master Meknologist
- **^^Big Mek^^** model only. Improve the Ballistic Skill characteristic of the bearer’s ranged weapons by 1.
- Dakkamek
- **^^Mek^^** model only. Each time the bearer uses its Mekaniak ability, until the start of your next Command phase, ranged weapons equipped by the selected **^^Vehicle^^** model have the **[RAPID FIRE 1]** ability
- Supa-burny Fuel
- **^^Deffkilla Wartrike^^** model only. Change the Attacks characteristic of the bearer’s killa jet – burna weapon to 3D6, and change the Attacks characteristic of the bearer’s killa jet – cutta weapon to 3.
- Kustom Shokk Box
- **^^Deffkilla Wartrike^^** model only. Each time the bearer uses its turbo, its unit can move horizontally through terrain features.
- Supercharged Squig Oil
- **^^Mek^^** model only. Each time the bearer uses its Mekaniak ability, until the end of the turn, you can re‑roll Charge rolls for the selected **^^Vehicle^^** model’s unit.
- Runnin' Boots
- **^^Orks Infantry Character^^** model only. Each time you make a Charge roll for the bearer’s unit, if that unit disembarked from a **^^Transport^^** this turn, add 1 to the result.
- Tuff Git
- **^^Orks Infantry Character^^** model only. At the end of a phase in which the bearer’s unit disembarked from a **^^Transport^^**, if that unit is Battle‑shocked, it is no longer Battle‑shocked.
- Blitzkaptin
- **^^Orks Character^^** model only. After both players have deployed their armies, if the bearer’s unit (or any **^^Transport^^** it is embarked within) is on the battlefield, select up to three **^^Orks Vehicle^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
- Unkillable Scourge
- **BEASTBOSS/INFANTRY WARBOSS** model only. When this model is **destroyed**, if this unit has not been **selected to fight** this phase, roll one D6, with +1 to that roll if the Waaagh! is active for this unit: ▪ On a 3+, do not remove this model from the battlefield. When this unit has fought, or at the end of the phase (whichever comes first), this model is removed from the battlefield.
- Kunnin' Hunta
- **BEASTBOSS/INFANTRY WARBOSS** model only. (Once per turn, per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is **unengaged**, this unit can make a **normal move** of up to D3+3".
- Da Shootiest Blasta
- Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
- Rezmekka's Redder Paint
- **^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
- Da Irongob
- At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
- Frazzle Field Generator
- Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
- Da Krushin' Armour
- - The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
- Feel No Pain
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
Points
- 1 model85 pts
Keywords
MountedSpeed FreeksCharacterOrksLeaderOrks