Rukkatrukk Squigbuggy
85 pts
Characteristics
M12"
T7
Sv4+
Inv6+
W9
LD7+
OC3
Ranged WeaponsRangeABSSAPD
- Sawn-off shotgun[Assault]12"25+401
- Squig launchas[Blast, Ignores Cover, Indirect Fire]36"D6+65+5-12
Melee WeaponsRangeAWSSAPD
- Saw bladesMelee44+7-12
Abilities
- Buzzer Squigs
- In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks made with squig-launchas and roll one D6; on a 4+, until the end of your opponent's next turn, that enemy unit is hindered. While a unit is hindered, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
- Squig Mine
- Once per battle, at the start of any phase, select one enemy unit within 3" of this model and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds. Designer’s Note: Place a Squig Mine token next to the model, removing it once this ability has been used.
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Points
- 1 model85 pts
Keywords
VehicleOrksSpeed FreeksOrks