Squiggoth
150 pts
Characteristics
M10"
T10
Sv3+
W18
LD7+
OC5
Ranged WeaponsRangeABSSAPD
- ➤ Kannon - frag[Blast]36"D65+501
- ➤ Kannon - shell36"15+9-2D6
Melee WeaponsRangeAWSSAPD
- ➤ Gorin’ horns - strikeMelee43+12-2D6
- ➤ Gorin’ horns - sweepMelee83+9-12
Abilities
- Trample
- Each time this model is selected to fight, you can select one enemy unit within Engagement Range of it and roll one D6, adding 2 to the result if this model made a Charge move this turn: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.
- Damaged: 1-6 Wounds Remaining
- While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Firing Deck 10
- This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 4. Until t
Points
- 1 model150 pts
Keywords
MonsterTransportOrksOrks