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ATTRITIO

Tankbustas

125 pts

Characteristics

M6"
T5
Sv4+
W2
LD7+
OC1

Ranged Weapons

  • Rokkit launchaRange 24"A D3Skill 5+S/AP/D 9 / -2 / 3
    Blast
  • Rokkit pistolRange 12"A 1Skill 5+S/AP/D 9 / -2 / 3
    Pistol

Melee Weapons

  • ChoppaRange MeleeA 4Skill 3+S/AP/D 5 / -1 / 1
  • Close combat weaponRange MeleeA 3Skill 3+S/AP/D 5 / 0 / 1
  • Smash hammerRange MeleeA 2Skill 3+S/AP/D 6 / -2 / 3
    Anti-Monster 4+Anti-Vehicle 4+

Abilities

Tank Hunters
Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll and add 1 to the Wound roll.
Attached Unit
If a CHARACTER unit from your army with the Leader ability can be attached to a LOOTAS unit, it can be attached to this unit instead.
Da Shootiest Blasta
Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
Rezmekka's Redder Paint
**^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
Da Irongob
At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
Frazzle Field Generator
Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
Da Krushin' Armour
- The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
Targetin' Gizmos
**WAGON** unit only. While a **BIG MEK** model is embarked within this unit: ▪ This unit’s ranged attacks have **[IGNORES COVER]**. ▪ If the Waaagh! is active for this unit, this unit’s ranged attacks have **[SUSTAINED HITS 1]**.
Boarding Ramps
**WAGON** unit only. When a unit embarked within this unit is selected to make a **disembark move**, that unit has +1 to **charge rolls** until the end of the turn.
Dead Shiny Shootas
**ORKS INFANTRY** unit only. This unit’s ranged attacks have: - **[RAPID FIRE 1]**. - <ins>Or:</ins> If that attack already has **[RAPID FIRE]**, +1 to the value of that **[RAPID FIRE]** (e.g. **[RAPID FIRE 1]** becomes **[RAPID FIRE 2]**).
Pulsa Rokkit
Once per battle, when the bearer’s unit is selected to shoot in your Shooting phase, the bearer can use its pulsa rokkit. If it does, until the end of the phase, improve the Strength and Armour Penetration characteristics of ranged weapons equipped by models in the bearer’s unit by 1.
Bomb Squigs
Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Points

  • 6 models125 pts

Keywords

InfantryOrksGrenadesOrks