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ATTRITIO

Characteristics

M12"
T8
Sv4+
Inv6+
W10
LD7+
OC2

Ranged Weapons

  • Big shootaRange 36"A 3Skill 5+S/AP/D 5 / 0 / 1
    Rapid Fire 2

Melee Weapons

  • Spiked wheelRange MeleeA 3Skill 4+S/AP/D 6 / 0 / 1
  • Wreckin' ballRange MeleeA 1Skill 4+S/AP/D 10 / 0 / D6
    Extra Attacks

Abilities

Grot Riggers
At the start of your Command phase, this model regains 1 lost wound.
Da Shootiest Blasta
Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
Rezmekka's Redder Paint
**^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
Da Irongob
At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
Frazzle Field Generator
Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
Da Krushin' Armour
- The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
Deadly Demise D3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Firing Deck 12
This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence:  1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase).  2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons).  3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons.  4. Until t

Points

  • 1 model55 pts

Keywords

Dedicated TransportVehicleTransportOrksFrameOrks