Trukk
55 pts
Characteristics
M12"
T8
Sv4+
Inv6+
W10
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Big shootaRange 36"A 3Skill 5+S/AP/D 5 / 0 / 1Rapid Fire 2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Spiked wheelRange MeleeA 3Skill 4+S/AP/D 6 / 0 / 1
- Wreckin' ballRange MeleeA 1Skill 4+S/AP/D 10 / 0 / D6Extra Attacks
Abilities
- Grot Riggers
- At the start of your Command phase, this model regains 1 lost wound.
- Da Shootiest Blasta
- Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
- Rezmekka's Redder Paint
- **^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
- Da Irongob
- At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
- Frazzle Field Generator
- Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
- Da Krushin' Armour
- - The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Firing Deck 12
- This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 4. Until t
Points
- 1 model55 pts
Keywords
Dedicated TransportVehicleTransportOrksFrameOrks