Wazbom Blastajet
165 pts
Characteristics
M-
T9
Sv3+
Inv6+
W12
LD7+
OC0
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Smasha gunRange 48"A D3Skill 4+S/AP/D 9 / -3 / 4Blast
- Twin supa-shootaRange 36"A 4Skill 4+S/AP/D 6 / -1 / 1Rapid Fire 2Sustained Hits 1Twin-linked
- Twin tellyport mega-blastaRange 24"A 3Skill 5+S/AP/D 9 / -1 / D6+1BlastTwin-linked
- Twin wazbom mega-kannonRange 36"A D3Skill 4+S/AP/D 12 / -2 / D6BlastHazardousTwin-linked
Abilities
- Blastajet Attack Run
- Each time this model makes a ranged attack that targets a unit that cannot FLY, re-roll a Hit roll of 1.
- Blastajet Force Field
- The bearer has a 4+ invulnerable save, but it loses the **^^Grenades^^** keyword.
- Da Shootiest Blasta
- Select one ranged weapon equipped by the bearer. That weapon gains the **[MELTA 3]** ability.
- Rezmekka's Redder Paint
- **^^Mounted Waaagh!boss**^^ model only. Add 2" to the Move characteristic of models in the bearer's unit, and models in the bearer's unit have the Fights First ability.
- Da Irongob
- At the start of the Fight phase, you can select one enemy **^^Infantry^^** unit within Engagement Rage of the bearer and roll one D6: on a 2+, that enemy unit suffers 3 mortal wounds and must take a Battle-shock test.
- Frazzle Field Generator
- Select one melee weapon equipped by the bearer. That weapon gains the **[DEVASTATING WOUNDS]** ability.
- Da Krushin' Armour
- - The bearer has a 4+ invulnerable save. - Add 1 to the bearer's Wounds characteristic. - Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-4 Wounds Remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Points
- 1 model165 pts
Keywords
VehicleAircraftFlyGrenadesOrksSpeed FreeksAttacks Dx WeaponDamage Dx WeaponRapid Fire WeaponOrks