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ATTRITIO

Bladeguard Ancient

Support40 pts

Characteristics

M6"
T4
Sv3+
Inv4+
W4
LD6+
OC1

Ranged Weapons

  • Heavy Bolt PistolRange 18"A 1Skill 3+S/AP/D 4 / -1 / 1
    Pistol

Melee Weapons

  • Close combat weaponRange MeleeA 5Skill 2+S/AP/D 4 / 0 / 1
  • OrksbaneRange MeleeA 4Skill 2+S/AP/D 8 / -2 / 3
    Cleave 2

Abilities

Deeds of Heroism
Once per battle, when this model is selected to fight, it can use this ability. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in this model’s unit
Support
This model can be attached to the following unit: ■ BLADEGUARD VETERAN SQUAD You can attach this model to the above unit even if one Captain, Chapter Master or Lieutenant model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
Petition of Stability
ADEPTUS ASTARTES unit only. This unit’s plasma attacks have +6" R.
Thirst for Glory
ADEPTUS ASTARTES TERMINATOR model only. This unit has +1 OC.
Artificer Armour
**^^Adeptus Astartes^^** model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
The Honour Vehement
**^^Adeptus Astartes^^** model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Adept of the Codex
Captain model only. At the start of your Command phase, if the bearer is on the battlefield, instead of selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. If you do, until the start of your next Command phase, that doctrine is active for the bearer’s unit only, even if you have already selected that doctrine to be active for your army this battle.
Fire Discipline
Adeptus Astartes model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, , you can reroll Advance rolls made for that unit.
Icon of the Angel
Adeptus Astartes model only. Each time an enemy unit (excluding Monsters and Vehicles) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
Speed of the Primarch
Adeptus Astartes model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer's unit have the Fights First ability
Rage-Fuelled Warrior
Adeptus Astartes model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer's melee weapons have the [SUSTAINED HITS 3] ability.
Gift of Foresight
Adeptus Astartes model only. Once per battle round, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as a unmodified 6 instead.
Thief of Secrets
**^^Adeptus Astartes^^** model only. Improve the Strength, Damage and Armour Penetration characteristics of the bearer’s melee weapons by 1. At the end of the Fight phase, if one or more enemy models were destroyed as a result of a melee attack made by the bearer this phase, until the end of the battle, improve the Strength, Damage and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
Beacon Angelis
ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.
Osseus Key
WATCH MASTER or TECHMARINE model only. At the start of your opponent’s Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That model must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
The Tome of Ectoclades
WATCH MASTER or CAPTAIN model only. Once per battle, after you have selected your Oath of Moment target, the bearer can use this Enhancement. If it does, select a second enemy unit to be an Oath of Moment target.  **Designer’s Note:** *This means that each time a model with the Oath of Moment ability makes an attack that targets either of your Oath of Moment targets, you can re-roll the Hit roll.*
Shroud of Heroes
ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed
Stubborn Tenacity
Adeptus Astartes model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Battle-shocked and below its Starting Strength.
Weapons of the First Legion
**^^Adeptus Astartes^^** model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Pennant of Remembrance
Ancient model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability. While that unit is Battle-shocked, models in that unit have the Feel No Pain 4+ ability instead.
Execute and Redeploy
Phobos model only. In your Shooting phase, after the bearer's unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does until the end of the turn, that unit is not eligible to delcare a charge. This cannot allow the bearer's unit to move more than once in your Shooting phase.
Ghostweave Cloak
Adeptus Astartes model only. The bearer has the Stealth and Lone Operative Abilities
Shadow War Veteran
Phobos model only.  Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP
The Blade Driven Deep
Adpetus Astartes Infantry model only. While the bearer is leading a unit, models in that unit have the Infiltrators Ability
Feinting Withdrawal
Adeptus Astartes model only. While the bearer is leading a unit, that unit is eligible to shoot in a turn in which it fell back
Fury of the Storm
Adeptus Astartes Mounted model only. Improve the Strength and Armour Penetration characteristics of the bearer's melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer's melee weapons by 2 instead.
Portents of Wisdom
Adeptus Astartes model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.
Hunter's Instincts
Adeptus Astartes Mounted model only. If the bearer's unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as being one higher than it actually is
Adept of the Omnissiah
**^^Techmarine^^** model only. Once per battle round, when a saving throw is failed for a friendly **^^Adeptus Astartes Vehicle^^** model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.
Master of the Machine War
ADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.
Target Augury Web
TECHMARINE model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE have the [Lethal Hits] ability.
The Flesh is Weak
Adeptus Astartes model only. The bearer has the Feel No Pain 4+ ability.
Adamantine Mantle
**^^Adeptus Astartes^^** model only. Each time an attack is allocated the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a **[MELTA]** or **[TORRENT]** weapon, change the Damage characteristic of that attack to 1 instead.
Champion of Humanity
Tacticus model only. While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).
Forged in Battle
Adeptus Astartes model only. While the bearer is leading a unit, once per turn after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an umodified 6.
War-tempered Artifice
**^^Adeptus Astartes Infantry^^** model only. Add 3 to the Strength characteristic of the bearer's melee weapons.
Architect of War
Adeptus Astartes model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Fleet Commander
Captain model only. Once per battle, at the start of your Shooting phase, you can select one point on the battlefield and place a marker on that point. At the start of your next Shooting phase, place another marker on the battlefield within 12" of the center of the first marker, then draw a straight line between the center of each of these markers. Roll one D6 for each unit that line passes over or through: on a 3+ that unit suffers D3 mortal wounds. Both markers are then removed.
Indomitable Fury
Gravis Model only. The first time the bearer is destroyed, roll on D6 at the end of the phase. On a 2+ set the bearer back on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
Stoic Defender
Adeptus Astartes model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability while they are within range of an objective marker you control and, while that unit is Battle-shocked, halve the Objective Control characteristic of models in that unit instead of changing it to 0
Fear Made Manifest [Aura]
Adeptus Astartes model only. While an enemy unit (excluding Monsters and Vehicles) is within 6" of the bearer, each time that unit fails a Battle-Shock test, one model in that unit is destroyed (chosen by it's controlling player.) Once per battle, when such an enemy unit fails a Battle-Shock test, you can choose for D3 models in that unit to be destroyed in this way instead.
Iron Resolve
Adeptus Astartes Terminator model only. The bearer has the Feel No Pain 5+ ability. Once per battle, after the bearer's unit is selected as the target of one or more attacks, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer's unit have the Feel No Pain 5+ ability.
Rites of War
Adeptus Astartes Terminator model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer's unit as well.
The Imperium's Sword
**^^Adeptus Astartes^^** model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer's unit.
Master-crafted Weapon
RAVENWING model only. Melee weapons equipped by the bearer have the Precision ability.
Mounted Strategist
RAVENWING model only. You can re‑roll Advance and Charge rolls made for the bearer’s unit.
Master of Manoeuvre
RAVENWING model only. If the bearer's unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Recon Hunter
RAVENWING model only. Models in the bearer's unit have the Scouts 9" ability.
Eye of the Unseen
Deathwing model only. Each time you target the bearer's unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+ you gain 1CP.
Champion of the Deathwing
**^^Deathwing^^** model only. Melee weapons equipped by the bearer have the **[LETHAL HITS]** ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.
Singular Will
Deathwing model only. Each time the bearer's unit Pile In or Consolidates, models in that unit can move an additional 3".
Deathwing Assault
Deathwing model with the Deep Strike ability only. The bearer's unit can set up using the Deep Strike ability in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules.
Archangel's Shard
Adeptus Astartes model only. The bearer’s melee weapons have the [ANTI-CHAOS 5+] and [LANCE] abilities.
Artisan of War
Adeptus Astartes Jump Pack model only. Improve the Armour Penetration characteristic of the bearer’s weapons by 1, and the bearer has a Save characteristic of 2+.
Gleaming Pinions
ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6"
Visage of Death
Adeptus Astartes Jump Pack model only. In the Battle-shock step of your opponent's Command phase, each enemy unit (excluding Monsters and Vehicles) within Engagement Range of the bearer must take a Battle-shock test.
Blood Shard
Death Company model only. The first time the bearer is destroyed, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.
Sanguinius' Grace
Death Company model only. Once per battle at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models. the bearer can fight one additional time.
To Slay the Warmaster
Death Company Model only. Once per battle, at the start of the Fight Phase, if the bearer is within Engagement Range of one or more enemy Character units, you can select one of those Character units and roll six D6: for each 4+, one Character model in that unit suffers 1 mortal wound.
Vengeful Onslaught
Death Company model only. If the bearer is destroyed, until the end of your next turn, each time a friendly Death Company model make an attack, add 1 to the Hit roll.
Calibanite Armaments
**^^Adeptus Astartes^^** model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.
Lord of the Hunt
Ravenwing model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re‑roll Desperate Escape tests taken for models in the bearer’s unit.
Stalwart Champion
Captain, Chaplain or Lieutenant model only. While the bearer’s unit is not Battle‑shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit.
Fulgus Magna
Deathwing model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Prescience
ADEPTUS ASTARTES PSYKER model only (excluding TERMINATOR models). (Once per turn per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is unengaged, this unit can make a normal move of:  ▪ Up to D6". ▪ Or: If this unit has the Divination Discipline ability, up to 6".
Celerity
ADEPTUS ASTARTES PSYKER model only. ▪ When this unit is selected to make an advance move, that move does not prevent this unit from being eligible to declare a charge. ▪ When this unit is selected to make a fall‑back move, if this unit has the Biomancy Discipline ability, that move does not prevent this unit from being eligible to declare a charge.
Obfuscation
ADEPTUS ASTARTES PSYKER model only. ▪ Enemy units cannot target this unit with snap shooting attacks. ▪ If this unit has the Telepathy Discipline ability, this unit has ‑3" detection range.
Fusillade
ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have: ▪ [LETHAL HITS]. ▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].
Temporal Corridor
ADEPTUS ASTARTES PSYKER model only. ▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike. ▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do:      ▫ Place this unit in strategic reserves.      ▫ This unit can make an ingress move in your next Movement phase (including in your first turn)
Benediction of Fury
Chaplain model only. The bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.
Adaptable Executioner
EXECRATOR model only. When this unit is selected to fight, this model’s melee attacks have: ▪ [CLEAVE 1]. ▪ Or: [PRECISION].
A Giant Amongst Giants
ADEPTUS ASTARTES INFANTRY model only. ▪ This model has +2 W. ▪ This model’s melee attacks have +1 S
Preyslayer
ADEPTUS ASTARTES INFANTRY model only. This unit can re‑roll advance rolls and countercharge rolls.
Prescient Flash
Adeptus Astartes model only. Models in the bearer’s unit have the Scouts 6" ability
Troubling Visions
Adeptus Astartes model only. Once per battle, in your Command phase, the bearer can use this Enhancement. When it does, until the start of your next Command phase, all Angelic Legacy abilities (see left) are active for the bearer’s unit, instead of only two of them.
Blazing Icon
Adeptus Astartes Infantry model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Ordained Sacrifice
Adeptus Astartes model only. The first time the bearer is destroyed, roll one D6 at the end of the phase: on a 2+, set the bearer back up on the battlefield as close as possible to where it was  destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining
Tempered in Battle (Aura)
**^^Adeptus Astartes**^^ model only. While a friendly **^^Adeptus Astartes**^^ unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.
Lord of the Ravenwing
**^^Ravenwing**^^ model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
Ancient Weapons
^^**Adeptus Astartes**^^ model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
Swift Hunter
SPACE WOLVES model only. Model's in the bearer's unit have the Scouts 7" ability.
Fenrisian Grit
ADEPTUS ASTARTES model only. The bearer has the Feel No Pain 4+ ability.
Feral Rage
**^^Adeptus Astartes^^** model only. Add 1 to the Attacks characteristic of melee weapons equipped by the bearer. Each time the bearer ends a Charge move, until the end of the turn, add an additional 1 to the Attacks characteristic of those weapons.
Wolf Master
SPACE WOLVES model only. In your Command phase, select one friendly SPACE WOLVES unit within 9" of the bearer. Until the start of your next Command phase, teeth and claws and Tyrnak and Fenrir weapons equipped by models in that unit have the [LETHAL HITS] ability.
Braggart's Steel
**^^Space Wolves^^** model only. Add 2 to the Strength characteristic of melee weapons equipped by the bearer. If the bearer's unit has achieved one or more Boasts, add 1 to the Damage characteristic as well.
Hordeslayer
**^^Space Wolves^^** model only. At the start of the Fight phase, if there are more enemy models than friendly models wholly within 6" of the bearer, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer. If the bearer's unit has achieved one or more Boasts, add 3 to the Attacks characteristic instead.
Skjald
ADEPTUS ASTARTES model only. Each time a SPACE WOLVES CHARACTER unit from your army achieves a Boast, if the bearer is on the battlefield, you gain 1 CP
Thunderwolf's Fortitude
ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining
Wolf-Touched
SPACE WOLVES model only. Add 2" to the Move characteristic of the bearer
Hunter's Guile
ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three THUNDERWOLF CAVALRY, WULFEN and/or BLOOD CLAWS units from your army and redeploy them. When doing so you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves
Elder's Guidance
SPACE WOLVES model only. Once per battle, at the start of the Fight phase, if the bearer is leading a BLOOD CLAWS unit, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
Helm of the Beastslayer
ADEPTUS ASTARTES model only. Each time an attack is made by a CHARACTER, MONSTER, or VEHICLE model that targets the bearer's unit, reduce the Armour Penetration characteristic of that attack by 1.
Incendiary Animus
CHAPLAIN or JUDICIAR model only. Improve the Armour Penetration characteristic of melee weapons equipped by models in the bearer's unit by 1
Oathbound Exemplar
ADEPTUS ASTARTES INFANTRY model only. Add 1 to the Advance rolls made for the bearer's unit. If the mission pack you are playing features Actions, the bearer's unit is eligible to start to perform an Action in a turn in which it Advanced.
Merciless Denunciation
CHAPLAIN or JUDICIAR model only. Each time a model in the bearer's unit makes a melee attack, you can re-roll the hit roll.
Zealous Vanguard
ADEPTUS ASTARTES model only. Models in the bearer's unit have the Scouts 6" ability.
Consecrating Aura
ADEPTUS ASTARTES model only. Model's in the bearer's unit have a 5+ invulnerable save.
Imperialis of the Eternal Crusade
ANCIENT model only. Each time an enemy unit selects the bearer's unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll)
Warden of Honour
CRUSADE ANCIENT model only. While the bearer is leading a unit, each time you roll one D6 for the bearer's Vengeful Exhortation ability, add 1 to the result.
Orb of the Emperor's Aegis
ADEPTUS ASTARTES model only. Models in the bearer's unit have the Deep Strike ability
Paragon of Fury
**^^Adeptus Astartes^^** model only. Add 2 the Strength characteristic of melee weapons equipped by the bearer. Each time a melee attack made by the bearer is allocated to an enemy model, if the bearer disembarked from a **^^Transport^^** this turn, add 1 to the Damage characteristic of that attack.
Battle-Psalm Precentor
ADEPTUS ASTARTES model only. Each time the bearer's unit declares a charge, if an enemy unit takes a Battle-shock test as a result of the Shock and Awe detachment rule, subtract 1 from that Battle-shock test.
Augury Servo-Host
ADEPTUS ASTARTES model only. At the start of your shooting phase, select one enemy unit within 12" of and visible to the bearer. Until the end of the phase, models in that unit cannot have the Benefit of Cover.
Herald of the Sacred Slaughter
ADEPTUS ASTARTES model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability.
Immolator
Adeptus Astartes model only. Add 1 to the attacks characteristics of Torrent weapons equipped by models in the bearer's unit.
Champion of the Feast
**^^Adeptus Astartes^^** model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer's unit.
Disciple of Rhetoricus
Adeptus Astartes Terminator model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer's unit as well.
Indomitable Champion
Adeptus Astartes Terminator model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.
Malodraxian Standard
Adeptus Astartes Ancient model only. Each time an attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of the bearer’s unit, subtract 1 from the Wound roll.
Blackwing Shroud
Adeptus Astartes Infantry model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
Coronal Susurrant
Phobos model only. The bearer has the following ability: Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that usage of that Stratagem by 1CP.
Umbral Raptor
Adeptus Astartes model only. The bearer has the Stealth and Lone Operative abilities.
Spiritus Ferrum
Adeptus Astartes model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.
Medusan Roar [Aura]
Adeptus Astartes model only. While an enemy unit (excluding Monsters and Vehicles) is within 6" of the bearer, each time that unit fails a Battle‑shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle‑shock test, you can choose for D3 models in that unit to be destroyed in this way instead.
Iron Laurel
Adeptus Astartes model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.
Steel Font
Adeptus Astartes Terminator model only. While the bearer is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
Spearpoint Paragon
Adeptus Astartes model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
Stormseer's Wisdom
Adeptus Astartes model only. While the bearer is leading a unit, you can re‑roll Advance rolls made for that unit.
Hunter's Eye
Adeptus Astartes model only. Ranged weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Chogorian Huntmaster
Adeptus Astartes Mounted model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Armour of Antoninus
**^^Adeptus Astartes^^** model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
Oath of Macragge
**^^Adeptus Astartes^^** model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Student of the Codex
Adeptus Astartes model only. At the start of your Command phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, until the start of your next Command phase, the Tactical  doctrine is active for this unit (instead of any other Combat Doctrine you select to be active for your army, and even if there is no Combat Doctrine active for your army).
Veteran of Behemoth
Adeptus Astartes model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, , you can reroll Advance rolls made for that unit.
Grimnar's Mark
Adeptus Astartes Terminator Captain model only. Once per battle round, from the second battle round onwards, you can target the bearer’s unit with the Rapid Ingress or Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn. In the Declare Battle Formations step, the bearer can be attached to a Wolf Guard Terminators unit.
Howlmaw
Wolf priest model only. At the start of the Fight phase, you can select one enemy unit within 6" of the bearer. That unit must take a Battle-shock, subtracting 1 from the result.
Chariots of the Storm
Adeptus Astartes model only. After both players have deployed their armies, select up to three Adeptus Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Skjald's Foretelling
Wolf Guard Battle Leader model only. While the bearer is leading a unit, weapons equipped by models in that unit have the [LANCE] ability.
Carmine Reliquary
Chaplain model only. Models in the bearer’s unit have the Scouts 6" ability. Each time you take a Battle-shock test for an Adeptus Astartes unit within 6" of the bearer, you can re-roll the result
Master of the Red Thirst
Adeptus Astartes model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Sanguinary Tear (Aura)
Adeptus Astartes model only. While a friendly Death Company unit is within 6" of the bearer, add 1 to the Strength characteristic of weapons equipped by models in that unit.
Angel's Fang
Adeptus Astartes model only. Each time the bearer makes a melee attack that targets a Character, Monster or Vehicle unit, that attack has the [SUSTAINED HITS 2] ability.
Eye of the Primarch
Adeptus Astartes model only. Ranged weapons equipped by the bearer and Battleline models in the bearer’s unit have the [PRECISION] ability
Hero of the Chapter
Adeptus Astartes model only. While the bearer is leading a unit, the bearer has the Battleline keyword.
Blades of Valour
Adeptus Astartes model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer and Battleline models in the bearer’s unit by 1.
Bombast Omnivox
Adeptus Astartes model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if the bearer’s unit has the Battleline keyword: on a 4+, you gain 1CP.
Laurels of Thunder
Adeptus Astartes model only. You can re‑roll Charge rolls made for the bearer’s unit in a turn in which it was set up on the battlefield.
Orbital Uplink Reliquary
Adeptus Astartes model only. After both players have deployed their armies, select up to three Adeptus Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Veteran of the Vanguard
Adeptus Astartes model only. Models in the bearer’s unit have the Scouts 6" ability
Dedicated Gunship
Adeptus Astartes Terminator model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Seals of Reconquest
Adeptus Astartes model only. Models in the bearer’s unit have a 5+ invulnerable save.
Avenging Avatar (Aura)
Adeptus Astartes model only. In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of the bearer, that enemy unit must take a Battle‑shock test.
Scroll of Proclamation
Adeptus Astartes model only. Each time the bearer’s unit declares a charge, if one or more targets of that charge are within range of an objective marker, you can re‑roll the Charge roll.
Liberatum
Adeptus Astartes model only. Each time the bearer makes an attack that targets an enemy unit, if the target is within range of an objective marker, you can re‑roll the Hit roll and you can re‑roll the Wound roll.
Honour Indefatigable
The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
Castellum Omnivox
Each time the bearer’s unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:  - That unit is eligible to perform an Action in a turn in which it Fell Back.  - That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Spy-skull Datalink
Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Defensive Mastery
After both players have deployed their armies, select up to three ^^**Adeptus Astartes**^^ units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Liberator
Adeptus Astartes model only. If you control an objective marker at the end of your Command phase, and the bearer’s unit (or any Heavy Transport it is embarked within) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Tip of the Spear
Adeptus Astartes model only. If the bearer starts the battle embarked within a Transport, that transport has the Scouts 6" ability
Shock Deployment
Adeptus Astartes Terminator or Gravis model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a Transport this turn, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Armoured Commander
Adeptus Astartes model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly Adeptus Astartes Transport that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that Transport on the battlefield, treat the current battle round number as being one higher than it actually is.
Death in the Dark
INFANTRY PHOBOS unit only. This unit’s attacks that target a hidden unit have +1 to hit rolls.
Shroud Field
PHOBOS model only. This model has: ▪ Lone Operative. ▪ Stealth.
Blood Boil
ADEPTUS ASTARTES PSYKER model only. This model’s [PSYCHIC] attacks: ▪ Have [ANTI: non‑MONSTER/VEHICLE 5+]. ▪ Can re‑roll damage rolls.
Aureole of the Angel
ADEPTUS ASTARTES model only. This unit has ‑3" detection range
Angelic Executioner
ADEPTUS ASTARTES JUMP PACK model only. When this unit is selected to fight, this unit’s melee attacks have: ▪ [LETHAL HITS]. ▪ Or: [SUSTAINED HITS 1].
Shadow of Abomination
ADEPTUS ASTARTES JUMP PACK model only. (Once per battle, per army) When this unit is selected to fight you can use this ability. If you do, this model’s melee attacks have +1 D.
Instinctive Interception
DEATH COMPANY model only. When you target this unit with the Heroic Intervention stratagem, that use is ‑1 CP.
On the Archtraitor's Bridge
DEATH COMPANY model only. This model’s melee attacks have +2 A
Limitless Zeal
CHAPLAIN model only. This unit has +1 to charge rolls
Inescapable Interrogation
CHAPLAIN model only. This unit’s ranged attacks have [IGNORES COVER].
Guiding Omens
EMPEROR’S CHAMPION model only. At the start of the first battle round, you can select up to three of the following abilities. This model has those abilities until the end of the battle: ▪ Instrument of the God‑Emperor (Once per battle, per army):    In the Fight phase, when this unit is selected to fight, if this unit is engaged with an enemy CHARACTER unit, you can use this ability. If you do, this model’s melee attacks have [DEVASTATING WOUNDS]. ▪ Foreseen Paths of the Unholy: This unit has ‑3" detection range. ▪ Vision of Momentous Brutality: This model’s melee attacks have +2 A. ▪ Augu
Avenging Angel
ADEPTUS ASTARTES FLY INFANTRY model only. When this unit ends an ingress move, select up to one enemy unit within 9" of this unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.
Orksbane
ADEPTUS ASTARTES FLY INFANTRY model only. This model has the following weapon:
Vengeance Before Death
- This model has the Feel No Pain 5+ ability. - This model can never Fall Back.
Pack of One
- This model has the Infiltrators and Scouts 6" abilities. - This model has an Objective Control characteristic of 0.
An Honourable End
- This model is eligible to shoot and declare a charge in a turn in which it Advanced. - Each time this model fails an Out of Action test, subtract an additional 1 from the result.
Master of the Ravenwing
**^^Ravenwing^^** model only. This model's unit can declare a charge in a turn in which it Advanced, and you can re-roll Charge rolls made for that unit.
Keeper of the Unseen Ritual
**^^Captain^^** model only. Once per battle, when you target another unit with a Stratagem, you can use this ability. If you do, that Stratagem costs 0CP.
Master of the Deathwing
**^^Terminator Captain^^** model only. Once per battle, after selecting your Oath of Moment target, you can use this ability. If you do, until the start of your next Command phase, each time this model's unit makes an attack that targets your Oath of Moment target, add 1 to the Wound roll.
Master of Watchers
At the end of each battle, if your Crusade army for this battle included this model, your Crusade force gains D3 Honour points.
Shield of Baal
**^^Captain^^** model only. Once per battle, after selecting your Oath of Moment target, you can use this ability. If you do, until the start of your next Command phase, each time this model's unit makes a melee attack that targets your Oath of Moment target, you can re-roll the Wound roll.
Sanguinary High Priest
**^^Sanguinary Priest^^** model only. Once per battle, when this model's unit is select to fight, you can use this ability. If you do, until the end of the phase, add 1 to the Attacks characteristic of melee weapon equipped by models in that unit.
Custodian of the Lost
**^^Chaplain^^** model only. During the Declare Battle Formations step, if this model is attached to a **^^Death Company^^** unit, select one of the **^^Death Company^^** Battle Scars; until the end of the battle, that unit has that Battle Scar in addition to any others it has.
Master of the Codex
Once per battle, after you have selected your Oath of Moment target, select a second enemy unit. Until the start of your next Command phase, that second enemy unit also counts as your Oath of Moment target.
Master of Combat
Once per battle, in your Command phase, this model can use this ability. If it does, until the end of the turn, add 2 to the Damage characteristic of weapons equipped by this model.
Battlefield Chirurgy
At the end of the battle, if your Crusade army included this model and it was not destroyed during the battle, you can ignore up to two failed Out of Action tests taken for **^^Infantry^^** units from your Crusade army - those tests are treated as having been passed instead.
Selfless Healer
**^^Tacticus Apothecary^^** model only. While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Wise Orator
Once per battle, at the start of the battle round, this model can use this ability. If it does, until the end of the turn, this model has the following ability: **Wise Orator (Aura):** Each time a friendly **^^Adeptus Astartes^^** unit within 6" of this model makes a melee attack, add 1 to the Wound roll.
Mantra of Strength
Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 2 to the Attacks, Strength and Damage characteristics of melee weapons equipped by this model.
Liturgy of Resanctification
Each time this model uses its Blessing of the Omnissiah ability, the selected **^^Vehicle^^** regains up to D3+3 lost wounds instead of up to D3.
Shielded by the Machine God
Each time this model uses its Blessing of the Omnissiah ability, until the start of your next Command phase, the selected **^^Vehicle^^** has a 4+ invulnerable save (in addition to that ability's other effects).
Roused to Fury
Once per battle, at the start of either player's Command phase, this unit can use this ability. If it does, until the end of the turn, add 1 to the Attacks characteristic of weapons equipped by models in this unit.
Ardent Protectors
While a **^^Character^^** model is leading this unit, add 1 to the Toughness characteristic of models in that unit.
Empyric Castellan
Once per battle, at the start of any phase, this unit can use this ability. If it does, until the start of your next turn, this model has the following ability: **Empyric Castellan (Aura, Psychic):** While an **^^Adeptus Astartes^^** unit from your army is within 6" of this model, models in that unit have a 4+ invulnerable save.
Psychic Scourge
At the start of your Shooting phase, you can select one enemy unit within 12" of and visible to this model and roll one D6: one a 3-5, that unit suffers D6 mortal wounds; on a 6, that unit suffers D6 mortal wounds and, until the start of your next turn, halve that unit's Move characteristic and halve the result of Charge rolls and Advance rolls made for that unit.
Steadfast Example
Once per battle, at the start of your Command phase, this model can use this ability. If it does, until the end of the turn, this model has the following ability: **Steadfast Example (Aura):** While an **^^Adeptus Astartes^^** unit from your army is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit.
Pennant of the Fallen
While this model is leading a unit, each time a Bodyguard model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 2+, do not remove it from play. The destroyed model can fight after the attacking model's unit has finished making its attacks, and is then removed from play.
Storm Speaker
**^^Psyker^^** model only. Psychic weapons equipped by this model have the **[SUSTAINED HITS 2]** ability.
Cunning Trickster (Aura)
Each time your opponent targets a unit from their Crusade army with a Stratagem, if that unit is within 12" of this model, increase the cost of that usage of that Stratagem by 1CP.
Elder's Wisdom
If your Crusade army includes this model, after both players have deployed their armies, you can select this model's unit and/or one other **^^Space Wolves^^** unit from your Crusade army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Void Sailor
At the end of the battle, in the Determine Victor step, if this model is wholly within your opponent's deployment zone, roll one D6, adding 2 to the result if you won the battle: on a 4+, you gain 1RP.
Red Axe
Each time this model would gain 1XP as a result of Dealers of Death, it gains 2XP instead.
Beast Slayer
Each time this model makes a melee attack that targets a **^^Monster^^** or **^^Beasts^^** unit, you can re-roll the Wound roll.
Murk Stalker
While this model is leading a unit, you can ignore any or all modifiers to that unit's Move characteristic, and you can ignore any or all modifiers to Advance and Charge rolls made for it.
Fire Eye
In the Select Crusade Blessings step, if your Crusade army includes this model and you are the Underdog, you can select one additional Crusade Blessing.
Black Howl
At the start of the Fight phase, each enemy unit within 6" of this model must take a Battle-shock test, subtracting 1 from that test.
Scar Struck
Model with one or more Battle Scars only. This model automatically passes Out of Action tests. If this model loses all of its Battle Scars, this Battle Honour is also lost.
Savage Orator
**^^Wolf Priest^^** model only. While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Death Cheat
**^^Wolf Priest^^** model only. At the end of the battle, if your Crusade army included this model and it was not destroyed during the battle, you can re-roll up to two failed Out of Action tests taken for **^^Adeptus Astartes Infantry^^** or *^^Adeptus Astartes Mounted^^** units from your Crusade army.
Sceptre of Fallen Empires
When selecting Agendas for a battle, if your Crusade force is embarking on an Oathsworn Campaign, you can select on additional **^^Black Templars^^** Agenda for that battle in addition to any others being used in that battle. In addition, if you are using the Oaths of Crusade Bonus Agenda, if you are randomly generating that Bonus Agenda, you re-roll each D6 when determining Deeds, Foes, Passions and Conditions.
Penitent's Roar
Select one Pistol weapon equipped by the bearer that has the word 'bolt' in its name, e.g. bolt pistol (excluding a weapon that has been upgraded with a Weapon Modification - if you cannot do so, you cannot select this Reclaimed Relic Battle Honour). That weapon is now a Crusade Relic; it has the **[PRECISION]** and **[IGNORES COVER]** abilities and improve its Damage and Armour Penetration characteristics by 1.
Crux Obsidian
Once per turn, the first time a saving throw is failed for the bearer, change the Damage characteristic of that attack to 0.
Holy Orb
Once per battle, when you target the bearer's unit with the Grenade Stratagem, the bearer can use this Reclaimed Relic. If it does, when resolving that Stratagem, 1 mortal wound is inflicted for each roll of 3+ (instead of each roll of 4+), and after resolving that Stratagem, the enemy unit you selected for that Stratagem must take a Battle-shock test.
Fist of Balthus
Select one power fist equipped by the bearer (excluding a weapon that has been upgraded with a Weapon Modification - if you cannot do so, you cannot select this Reclaimed Relic Battle Honour). That weapon is now a Crusade Relic. Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3+1 mortal wounds.
Sigismund's Seal
At the start of the battle, select one unit from your opponent's army. Each time a model in the bearer's unit makes a melee attack that targets that unit, that attack has the **[LETHAL HITS]** and **[PRECISION]** abilities. If that unit is destroyed during the battle by the bearer's unit and your Crusade force is embarked on an Oathsworn Campaign, you gain 1 additional Honour point.
Sword of the Lost Crusader
Select one power weapon or master-crafted power weapon equipped by the bearer (excluding a weapon that has been upgraded with a Weapon Modification - if you cannot do so, you cannot select this Reclaimed Relic Battle Honour). That weapon is now a Crusade Relic. Each time the bearer's unit has fought, select one enemy unit (excluding **^^Vehicles^^**) hit by one or more of the bearer's melee attacks this phase. Until the end of the battle, that enemy unit is set ablaze. While a unit is set ablaze, at the start of each player's Command phase, roll one D6: on a 4+, that unit suffers D3 mortal wou
Light of the Emperor's Grace
Enemy units that are set up on the battle as Reinforcements cannot be set up within 12" of the bearer. Models in the bearer's unit can ignore any or all modifiers to their Leadership characteristic, and each time the bearer's unit takes a Battle-shock test, you can ignore any or all modifiers to that test.
Vortimaran Incensors
Models in the bearer's unit have a 5+ invulnerable save.
Icon of Heinmann
Each time a model in the bearer's unit is destroyed, if that model has not fought this phase, roll one D6: on a 5+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Hands of the Pious
Add 1 to Charge rolls made for the bearer's unit. Each time the bearer's unit is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in that unit.
Beastpyre
Select one Torrent weapon equipped by the bearer (excluding a weapon that has been upgraded with a Weapon Modification - if you cannot do so, you cannot select this Reclaimed Relic Battle Honour). That weapon is now a Crusade Relic; it has the **[DEVASTATING WOUNDS]** ability and add 3 to its Attacks characteristic.
Oath of Vengeance
Each time this model makes a melee attack, you can re-roll the Hit roll. If the target of that attack is a **^^Monster^^** or **^^Vehicle^^** unit, you can re-roll the Wound roll as well.
Astartes Banner
While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.

Points

  • 1 model40 pts

Keywords

InfantryCharacterGrenadesImperiumAdeptus AstartesTacticusAncientSpace Marines