Captain Titus
LeaderEpic Hero100 pts
Characteristics
M6"
T4
Sv3+
Inv4+
W6
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Bolt pistol[Pistol]12"12+401
- Master-crafted Bolter[Assault, Heavy]24"22+4-12
Melee WeaponsRangeAWSSAPD
- Master-crafted Chainsword[Anti-infantry 2+]Melee82+5-12
Abilities
- Press the Attack
- Weapons equipped by models in this model’s unit have the [SUSTAINED HITS 1] ability
- Honour of Ultramar
- If this model is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. This model can fight after the attacking unit has finished making its attacks. If one or more enemy models are destroyed as a result of those attacks, this model regains D3 lost wounds and is not destroyed; otherwise, it is removed from play.
- Leader
- This model can be attached to the following units: ■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ COMPANY HEROES ■ HELLBLASTER SQUAD ■ INFERNUS SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD ■ VICTRIX HONOUR GUARD ■ WARDENS OF ULTRAMAR
- Pistol
- **[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: - One or more of its **[CLOSE-QUARTERS]** weapons. - One or more of its other ranged weapons.
- Feel No Pain 5+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
Points
- 1 model100 pts
Keywords
TitusInfantryCharacterEpic HeroImperiumTacticusGrenadesCaptainAdeptus AstartesUltramarinesSpace Marines