Reiver Squad
75 - 150 pts
Characteristics
M6"
T4
Sv3+
W2
LD6+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Bolt CarbineRange 24"A 2Skill 3+S/AP/D 4 / 0 / 1Precision
- Special Issue Bolt PistolRange 12"A 1Skill 3+S/AP/D 4 / -1 / 1PistolPrecision
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Combat KnifeRange MeleeA 4Skill 3+S/AP/D 4 / -1 / 1Precision
Abilities
- Fearsome Assault
- At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test subtracting 1 from that test
- Terror Troops
- While an enemy unit (excluding Monsters and Vehicles) is within 3" of one or more units with this ability, subtract 1 from the Objective Control characteristic of models in that enemy unit.
- Grapnel Launchers
- Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move
- Reiver Grav-chute
- The bearer has the Deep Strike ability.
Points
- 5 models75 pts
- 10 models150 pts
Keywords
InfantryGrenadesImperiumSmokePhobosSpace Wolves